City Car Driving
Steam News 18 April 20251y ago

Дневники разработчиков #48

Here's what we've been working on: 🔹 Instancing with Merge - Batch We use the Merge - Batch tool to combine repeated scene elements into instances. This significantly reduces system load and improves loading times. 🔹…

Update log

Full City Car Driving update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

0 fixes0 additions4 changes0 removals
  • Workshop
  • Gameplay
  • Performance
changed🔹 Instancing with Merge - Batch We use the Merge - Batch tool to combine repeated scene elements into instances. This significantly reduces system load and improves loading times.
changed🔹 Disabling Collisions Where They’re Not Needed For objects that the player can't reach or interact with (like balconies, decorative street lamps, or props behind fences), we disable collision. This helps the engine skip unnecessary calculations and keeps things running smoothly.
changed🔹 Smart Use of Occluders We optimize assets based on their size and coverage radius to make the most of occluder settings. This cuts down on unnecessary geometry being rendered and boosts performance.
changed🔹 Turning Off Shadows on Select Assets For smaller or less noticeable objects, we disable shadows where they don’t meaningfully impact the visuals. This gives us a nice performance gain without compromising the scene’s look.

Here's what we've been working on:

🔹 Instancing with Merge - Batch We use the Merge - Batch tool to combine repeated scene elements into instances. This significantly reduces system load and improves loading times.

🔹 Disabling Collisions Where They’re Not Needed For objects that the player can't reach or interact with (like balconies, decorative street lamps, or props behind fences), we disable collision. This helps the engine skip unnecessary calculations and keeps things running smoothly.

🔹 Smart Use of Occluders We optimize assets based on their size and coverage radius to make the most of occluder settings. This cuts down on unnecessary geometry being rendered and boosts performance.

🔹 Turning Off Shadows on Select Assets For smaller or less noticeable objects, we disable shadows where they don’t meaningfully impact the visuals. This gives us a nice performance gain without compromising the scene’s look.

We're continuing to fine-tune these elements so the final version of the game looks great and runs smoothly. Let us know what you think in the comments - your feedback helps us steer in the right direction!

You can find out more about City Car Driving 2.0 on the game's Steam page

Source

Steam News / 18 April 2025

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