Update log
Full City Car Driving update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Compatibility
- Gameplay
- Maps
- Workshop
New Questions
When's the beta test or how do we get in?
We'll announce details before release. Selection will be via a special application form. Key requirements:
Attention to detail
Meticulousness
Love for the autosim genre
Will there be "clowns" and "cowboys" on the roads? If so, how will that work?
We're still battling that issue! Those drivers do appear in-game, but they're unplanned AI glitches we can't keep because they cause tons of gameplay problems.
If you can’t add a Russian map, at least make a modding toolkit for SSD2 maps.
Advanced modding tools are a top development priority. This won’t be in the Early Access release, but will absolutely come later.
Will there be Direct Drive base support with force feedback?
Yes.
Will there be cockpit interactivity? Like switching between music/nav systems directly in the cabin?
Early Access includes existing implementations like gear selector knobs. But if you mean a fully interactive cockpit with manual controls – no, we've postponed that for later.
Any chance of licensed car brands in the future? Or is that too expensive?
This will not be implemented.
Will interactive in-car screens be possible?
Yes, after Early Access.
You can read more about City Car Driving 2.0 on the game page
Source
