Full notes
Full Chaos Front update
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What changed
- Gameplay
- UI and audio
- Maps
Hi everyone!
This month, I've continued working on the combat animations. Everything is progressing smoothly without major obstacles, though there's still quite a bit of work ahead before completion.
Today I'd like to introduce you to the Fighters in Chaos Front. In Chaos Galaxy 2, Fighters had a "hit-and-run" ability that allowed them to move again after attacking. However, in Chaos Front, the combat system has been changed, and players can now mix mechs and fighters in the same team. This means the hit-and-run ability needed to be redesigned accordingly.
The new hit-and-run ability works as follows: after actively attacking, the Fighter will disengage from the combat zone. This means if your Fighter strikes first, it will leave the screen and won't become a target for enemy counterattacks.
Sounds more powerful than in Chaos Galaxy 2, doesn't it?
On another note, several players have recently asked about Chaos Front's release date. I can only say that a 2025 release is unfortunately not feasible. Additionally, I've decided to skip Early Access entirely and release the full version once both protagonists' campaigns are complete. This naturally means more work than originally planned for EA.
My estimate is that the game should be polished and ready around Q2 2026. However, I really can't give an exact date at this point. Beyond the massive amount of missions, I still need to design campaign battlefields and arenas, important story battles, and multiple endings. I believe you'd all prefer to play a content-rich, highly polished game anyway.
That’s all for this dev-log. See you next month.
Han Zhiyu
Source
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