HomeGamesUpdatesPricingMethodology
Steam News30 November 20257mo ago

November Dev-Log

Hi everyone! First, let me update you on the development progress of Chaos Front. This month, we've completed 50 out of 70 battle animations.

Full notes

Full Chaos Front update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition2 changes0 removals
  • Gameplay
  • Balance
addedFirst, let me update you on the development progress of Chaos Front. This month, we've completed 50 out of 70 battle animations. In December, I plan to shift focus and work on creating and testing some new missions (approximately 20). I'll resume working on battle animations in January next year.
changedToday, I'd like to share some updates about the melee combat system. Since the new game places greater emphasis on pilot abilities, a character's melee stat will now directly boost the damage output of their mecha's melee weapons. We've also introduced a new combat mechanic: Parry.
changedWhen two mechs equipped with melee weapons engage in combat, the defender's melee stat and their mech's agility will determine the parry rate. Certain talents (Fencer, Kung Fu Master, and Lone Wolf) can increase the parry chance even further. When the defender use skills (Still Water or Spirit), they will parry any melee attack.

Hi everyone!

First, let me update you on the development progress of Chaos Front. This month, we've completed 50 out of 70 battle animations. In December, I plan to shift focus and work on creating and testing some new missions (approximately 20). I'll resume working on battle animations in January next year.

Today, I'd like to share some updates about the melee combat system. Since the new game places greater emphasis on pilot abilities, a character's melee stat will now directly boost the damage output of their mecha's melee weapons. We've also introduced a new combat mechanic: Parry.

When two mechs equipped with melee weapons engage in combat, the defender's melee stat and their mech's agility will determine the parry rate. Certain talents (Fencer, Kung Fu Master, and Lone Wolf) can increase the parry chance even further. When the defender use skills (Still Water or Spirit), they will parry any melee attack.

Additionally, some melee-focused mechs feature abilities such as Kungfu and Deflecting Blow. These can trigger critical hits with a certain probability or deflect enemy projectiles mid-air.

We hope our mechs will deliver even more spectacular combat performances!

That’s all for this dev-log. See you next month.

Han Zhiyu

Source

Steam News / 30 November 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.