Full notes
Full Chaos Front update
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What changed
- Gameplay
- Balance
Hi everyone!
First, let me update you on the development progress of Chaos Front. This month, we've completed 50 out of 70 battle animations. In December, I plan to shift focus and work on creating and testing some new missions (approximately 20). I'll resume working on battle animations in January next year.
Today, I'd like to share some updates about the melee combat system. Since the new game places greater emphasis on pilot abilities, a character's melee stat will now directly boost the damage output of their mecha's melee weapons. We've also introduced a new combat mechanic: Parry.
When two mechs equipped with melee weapons engage in combat, the defender's melee stat and their mech's agility will determine the parry rate. Certain talents (Fencer, Kung Fu Master, and Lone Wolf) can increase the parry chance even further. When the defender use skills (Still Water or Spirit), they will parry any melee attack.
Additionally, some melee-focused mechs feature abilities such as Kungfu and Deflecting Blow. These can trigger critical hits with a certain probability or deflect enemy projectiles mid-air.
We hope our mechs will deliver even more spectacular combat performances!
That’s all for this dev-log. See you next month.
Han Zhiyu
Source
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