Full notes
Full Cattopia update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Events
- Store
- Maps
- Fixes
v0.7.0 introduces the new Wall Kick ability that can be performed by pressing the jump input when next to a non-icy wall. It's especially useful while swinging for more control and as an extra option to boost your momentum. This update also introduces level crowns to indicate full completion, more customization options for Catto, many quality of life improvements, and many bug fixes.
[0.7.0] - 2025-03-13
Added
Added the Wall Kick ability that can be performed by pressing the jump input when next to a wall
Added the "Tutorial (Advanced) - Wall Kicking" level (ID 3)
Added a "No kicking walls" challenge condition
Added the ability to customize Catto's eye colors
Added the ability to customize Catto's fur colors
Added the ability to customize Catto's skin color
Added a crown above fully completed levels on the map
Added a crown to Catto when all levels on the map have been fully completed
Added the ability to view level leaderboards from the practice menu
Added an infinite checkpoint to "Tutorial (Advanced) - Enemy Swinging"
Added the final ending illustration (inaccessible in demo)
Changed
Allowed crouch jumps to be performed as soon as the fully crouched sprite frame is visible
Allowed doors to be entered with diagonal inputs
Allowed ladders to be climbed with diagonal inputs
Changed Catto to quickly interpolate towards ladders instead of instantly snapping on them
Changed mini Catto on the map to match the customized colors
Changed Catto on the game over screen to match the customized colors
Changed Catto ghost heads to match the customized colors
Changed Catto's dissolve animation to match the customized colors
Changed Catto's afterimages to match the customized colors
Changed occluders to shrink and grow gradually when disappearing and appearing respectively
Changed the editor loader menu to grab focus of the recently loaded levels entry
Changed quitting from the editor menu to quit to the editor loader menu instead of the main menu
Changed the player/checkpoint dissolve effect to be more performant
Changed object occluders to be more performant and accurate
Changed Steam leaderboard naming to match UID naming pattern of save files to minimize the potential of breaking saves when rearranging levels
Changed "Tutorial (Advanced)" levels to not be hidden by default
Fixed vehicles no longer being hookable if the line snaps while being attached to them
Fixed items attached to the hook not being detached when the player dies
Fixed the behavior of level warping on the map when not in arcade mode
Fixed the final time not being displayed correctly during replays
Fixed challenges being visible during replays
Fixed the cast marker being visible during replays
Fixed the replay progress display not always disappearing at the end of the replay
Fixed the player dying from going OOB in the level editor
Fixed not being returned to the play menu when quitting an arcade mode run
Fixed the movement of mini Catto on the map being wonky occasionally
Source
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