In this update4
Full notes
Full Cattopia update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Events
- Fixes
- Maps
Cattopia changes
v0.6.0 provides a huge batch of improvements and fixes. In particular, it makes various improvements to the fishing minigame such as: better UI indicators, a more intuitive central mechanic, and improved star difficulty scaling. Previously, you had to press a series of buttons (depending on the difficulty) to progress the catch meter, but now you just have to hover the hook over the fish. With the improved difficulty scaling, I am still able to provide challenges that I originally planned for higher difficulty fish. There are now dotted lines for the hook and the fish which represent the collision of each. This makes it clear where exactly you need to go to gain catch progress. Lastly, the fish has a progress bar to represent when it will make its next action. Overall, it should be a better experience for mouse/keyboard and controller players alike. I hope that you enjoy it!
[0.6.0] - 2025-03-01
Added
Added 2 challenges to "Catto's Journey (Demo) - Egg Island"
Added 2 challenges to "Catto's Journey (Demo) - Door to Door"
Added 1 challenge to "Catto's Journey (Demo) - Bird Sanctuary"
Added 1 challenge to "Cattos Journey (Demo) - Forest Den"
Added 1 challenge to "Cattos Journey (Demo) - Scale the Wall"
Added a "Persistent" modifier to enemies in the level editor, which will force them to respawn even after being caught. Should be used when enemies are critical to the level design
Added rotating dashed lines to the hook and fish in the fishing minigame which represents their collision. They will be red and rotating counter-clockwise when they are not overlapped, or green and rotating clockwise if they are
Added a progress bar above the fish in the fishing minigame which will show how close the fish is to its next position, or how long until it moves again
Changed
Fixed the player falling instead of climbing a ledge when the up input is used in combination with either the left or right inputs
Fixed enemy rage state not being reset when respawning
Fixed the challenge condition viewer to show that any door is required if a specific door is not required
Fixed dynamic menu item sorting (challenge editor doors and door leaderboard tabs)
Fixed ui_cancel not being able to quit menus when using a controller
Changed the 3 Cocos in "Tutorial (Advanced) - Enemy Swinging" to be persistent
Changed the 3 Cocos in "Catto's Journey (Demo) - Leap of Faith" to be persistent
Changed the 2 Cocos in "Catto's Journey (Demo) - Storm the Castle" to be persistent
Changed the star difficulty scaling of the fishing minigame to be more fair. 1 star fish are actually easy now
Changed the fishing minigame progress to interpolate from red to green based on overall progress, instead of just staying gold
Changed the fishing minigame water to be less intense so that the fish is more visible
Changed water to use native noise textures instead of images to save a tiny bit of space
Changed the collectibles display to be slightly lower to increase visibility when pause window is large
Changed leaderboard displays to always show the current player's score even if they are not in the top 20
Changed quitting from the arcade, practice, journal, or the leaderboard menus to quit to the play menu instead of the main menu. The cursor will automatically focus on the recent levels entry
Changed the cast shortcuts to be above the color customization in the settings menu
Changed the default window mode from fullscreen to windowed for PC platforms
Removed
Removed the requirement to press buttons to make progress in the fishing minigame. Now you just have to hover the hook over the fish as it moves around
Removed the "Reset" button from levels entries in the play menu
Removed the unused fish_action inputs from the input map
Source
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