Full notes
Full Cattopia update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Events
- UI and audio
- Maps
- Fixes
v0.11.0 introduces the move tool to the level editor! Groups of objects can all be moved all at once, which speeds up level iteration and testing. Other highlights include:
Confetti effect on ending doors
Rare mice appearances
Cat toy decoration object
Hidden warp object
Customize friend dialogue
Play the demo and let me know what you think!
[0.11.0] - 2026-05-23
Added:
Gameplay: Confetti effect when entering ending doors
Gameplay: Rare chance to spawn mice on flat surfaces
Gameplay: Highlight spawn and door areas that are safe for surface walk challenge conditions if the challenge fail toggle is activated
Replay: Replays button in the pause menu
Editor: Cat toy decoration with customizable type and color
Editor: Move tool to move a group of objects all at once
Editor: Ability to move independent tile groups (and their dependents if applicable) at once
Editor: Checkpoint behavior slider (activate any or activate in order)
Editor: Paste level from any map to the current map
Editor: Loading screen showing progress when upgrading levels
- UIAdded name labels above the friends on the intro screen
UI: Grab mouse cursor variant that is used when the lure is attached and when moving objects in the editor
UI: Pause option to quickly start editing level when playing in the editor
Changed:
Gameplay: Ensure Catto starts in the sleeping animation
Gameplay: Ensure grounded enemies start on the ground
Gameplay: Ensure conveyor belts start when Catto does
Gameplay: Ensure songbirds start when Catto does
Replay: Show current time on replay progress bar
- EditorChanged the boundary tool icon to a camera
Editor: Increase the internal editor version to 3 (requires levels to be upgraded)
Editor: Prevent qutting the game if a levels save is pending
UI: Display screenshots instead of live scenes in preview menus to eliminate stutters
Engine: Upgrade to Godot 4.6.3
Fixed:
- GameplayFixed trying to respawn during drowning if already respawning
- GameplayFixed background blur not being consistent between viewport resolutions
- GameplayFixed background shadows not always being applied correctly
- EditorFixed flower tiles rotation not being preserved
- EditorFixed incorrect removal of rotated tiles during missing surface checks
- EditorFixed being able overlap other surfaces inside of conveyor surfaces
- UIFixed map arrow tips appearing in front of Catto
- UIFixed catchables display not wrapping correctly
Source
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