In this update4
Full notes
Full Cattopia update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Events
- UI and audio
- Maps
- Fixes
Cattopia changes
v0.11.0 introduces the move tool to the level editor! Groups of objects can all be moved all at once, which speeds up level iteration and testing. Other highlights include:
Confetti effect on ending doors
Rare mice appearances
Cat toy decoration object
Hidden warp object
Customize friend dialogue
Play the demo and let me know what you think!
[0.11.0] - 2026-05-23
Added:
Gameplay: Confetti effect when entering ending doors
Gameplay: Rare chance to spawn mice on flat surfaces
Gameplay: Highlight spawn and door areas that are safe for surface walk challenge conditions if the challenge fail toggle is activated
Replay: Replays button in the pause menu
Editor: Cat toy decoration with customizable type and color
Editor: Move tool to move a group of objects all at once
Editor: Ability to move independent tile groups (and their dependents if applicable) at once
Editor: Checkpoint behavior slider (activate any or activate in order)
Editor: Paste level from any map to the current map
Editor: Loading screen showing progress when upgrading levels
- UIAdded name labels above the friends on the intro screen
UI: Grab mouse cursor variant that is used when the lure is attached and when moving objects in the editor
UI: Pause option to quickly start editing level when playing in the editor
Changed:
Gameplay: Ensure Catto starts in the sleeping animation
Gameplay: Ensure grounded enemies start on the ground
Gameplay: Ensure conveyor belts start when Catto does
Gameplay: Ensure songbirds start when Catto does
Replay: Show current time on replay progress bar
- EditorChanged the boundary tool icon to a camera
Editor: Increase the internal editor version to 3 (requires levels to be upgraded)
Editor: Prevent qutting the game if a levels save is pending
UI: Display screenshots instead of live scenes in preview menus to eliminate stutters
Engine: Upgrade to Godot 4.6.3
Fixed:
- GameplayFixed trying to respawn during drowning if already respawning
- GameplayFixed background blur not being consistent between viewport resolutions
- GameplayFixed background shadows not always being applied correctly
- EditorFixed flower tiles rotation not being preserved
- EditorFixed incorrect removal of rotated tiles during missing surface checks
- EditorFixed being able overlap other surfaces inside of conveyor surfaces
- UIFixed map arrow tips appearing in front of Catto
- UIFixed catchables display not wrapping correctly
Source
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