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- CaesarIA
Update #73
Hi! Here we are with yet another update with some huge internal improvements which won't be seen on the surface, but they will affect the gameplay greatly. More work put into the game renderer, now it can show the space…
Announcement1 changeFixMaps - CaesarIA
Update #73
Hi! Here we are with yet another update with some huge internal improvements which won't be seen on the surface, but they will affect the gameplay greatly. More work put into the game renderer, now it can show the space…
Announcement1 changeFixMaps - CaesarIA
Update #72
Hi everyone! Hope you've survived the holidays. Today we're back with a big update which brings new content and more fixes. Let's not keep you waiting. First of all, city renderer is completely re-written - city objects…
Announcement1 changeFixMaps - CaesarIA
Update #72
Hi everyone! Hope you've survived the holidays. Today we're back with a big update which brings new content and more fixes. Let's not keep you waiting. First of all, city renderer is completely re-written - city objects…
Announcement1 changeFixMaps - CaesarIA
Hotfix #15
Hi! Some fixes for out last update: - Fixed Emperors gifts history not displaying correctly; - Fixed rivers tiles not drawing correctly in constructor mode; - Fixed 'set position in the center of the screen' for dialogs…
Announcement1 changeFixBalance - CaesarIA
Update #71
Hi! A bunch of new fixed and some new content has arrived. Let's go: - Fixed material objects information window display; - Fixed city information display on the map of Empire; - Fixed incorrect economical issues histor…
Announcement1 changeFixMaps - CaesarIA
Hotfix #13
At first, thanks for your help with development of this game. Last update uncovered several glitches which we tried to patch with this hotfix: - Fixed health care buildings not operating correctly; - Fixed construction…
Announcement1 changeFixWorkshop - CaesarIA
Update #21 (build 70)
Hey folks! We continue to fix bugs thanks to your bug-reports and another portion of those fixes is in today's update. During November and December there will be a couple more updates so by the end of the year we should…
Announcement1 changeFixMaps - CaesarIA
Update #20 (build 69)
Hi there. For the 20th build we have a lot of bugfixing and a few new features for you. So let's go straight to business. :) - Corrected random map terrain generation algorithm: now it will do less mountains near the wa…
Announcement1 changeFixMaps - CaesarIA
New Academy.
One from our volunteer's artist (Pietro Chiovaro, Spain) work for academy model. We want ask you about suggestion for this building. Thanks.
Announcement - CaesarIA
Update #19 (Build 68)
Hey! Here we go with another big update which mostly contains stability fixes + a couple updates of the content of the game. Let's go straight to business: - Fixed full-screen mode for resolutions bigger than Full HD; -…
Announcement1 changeFixMaps - CaesarIA
Yet another house level
Here's a new model for a Shack (house level 5, poor house). This model and textures were paid with money from our first non-playable DLC, so basically, paid with your donates. Thank you for constant support, guys. Base…
Announcement1 changeGameplay - CaesarIA
What do you think about new Small Casa?
Your opinion is important for us. Here's a new model for Small Casa (house level 6), middle rich house. This is the first building which is paid for with money from our first non-playable DLC. Btw, while this is more or…
Announcement1 changeGameplay - CaesarIA
What do you think about new Small Casa?
Your opinion is important for us. Here's a new model for Small Casa (house level 6), middle rich house. This is the first building which is paid for with money from our first non-playable DLC. Btw, while this is more or…
Announcement1 changeGameplay - CaesarIA
Update #18 (Build 67)
Hi there. This update focuses on fixing bugs in Construction Mode of the game and does not offer any new content this time. Here's the list of what's done: - Fixed aqueduct and road tiles overlay in construction mode; -…
Announcement1 changeFixPerformance - CaesarIA
Update #17 (build 66)
Hey, everybody. This is another huge update for all you Caesaria fans. Let's go straight to the subject. First of all, what was fixed: - Fixed sound processing while scrolling through the city; - Fixed a rare bug with m…
Announcement1 changeFixMaps
