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Steam News5 November 201510y ago

Update #21 (build 70)

Hey folks! We continue to fix bugs thanks to your bug-reports and another portion of those fixes is in today's update.

Full notes

Full CaesarIA update

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Hey folks!

What changed

1 fix0 additions0 changes0 removals
  • Performance
fixedWe continue to fix bugs thanks to your bug-reports and another portion of those fixes is in today's update. During November and December there will be a couple more updates so by the end of the year we should have a much more enjoyable game comparing to what we had back when we passed Green Light. Now about the fixes and changes: + Several new features for the Map Editor, including mountains which are now available; + Fonts now change depending on the selected language; + More additions and corrections are made to different localizations; + Added prefects’ paths to the map on the fire hazards layer; + Added commodity turnover layer, game objects now can share goods origins information; - Fixed glitches with map swiping for Android; - Fixed crashing after you create a displeased aborigine on a map; - Dialogues now can be correctly paused; - Fixed GUI rendering in full-screen mode; - Fixed some crashes while calculating Gods attitude towards your city; - Fixed citizens path calculation algorithm when you rotate the map; - Fixed crashing while counting coast tiles in Map Editor; - Fixed several glitches when creating events; - Fixed dust clouds path calculation when a building collapses; - Fixed water layout in Map Editor; - Fixed custom color objects rendering glitches; - Fixed crashing while rendering dialogues on the Empire Map; - Fixed renderer context menu refreshing glitch; - Fixed map rendering when the actual display resolution is lower than the one chosen by the player in the game settings; - Fixed Emperor's requests incorrect dates display if you wasn't able to finish it on the first attempt; - Fixed religious objects information gathering if no religious objects are present; - Corrections to the migration algorithm, it now takes in count city's population; * Map loads faster now; * Clay pits/mines collapse is now turned off by default. We know there are people who'd like to see this project fail, but we are not going to stop all thanks to those of you who support us, give us feedback, report bugs and propose help. Thank you all guys. - Team Caesaria

CaesarIA changes

fixedWe continue to fix bugs thanks to your bug-reports and another portion of those fixes is in today's update. During November and December there will be a couple more updates so by the end of the year we should have a much more enjoyable game comparing to what we had back when we passed Green Light. Now about the fixes and changes: + Several new features for the Map Editor, including mountains which are now available; + Fonts now change depending on the selected language; + More additions and corrections are made to different localizations; + Added prefects’ paths to the map on the fire hazards layer; + Added commodity turnover layer, game objects now can share goods origins information; - Fixed glitches with map swiping for Android; - Fixed crashing after you create a displeased aborigine on a map; - Dialogues now can be correctly paused; - Fixed GUI rendering in full-screen mode; - Fixed some crashes while calculating Gods attitude towards your city; - Fixed citizens path calculation algorithm when you rotate the map; - Fixed crashing while counting coast tiles in Map Editor; - Fixed several glitches when creating events; - Fixed dust clouds path calculation when a building collapses; - Fixed water layout in Map Editor; - Fixed custom color objects rendering glitches; - Fixed crashing while rendering dialogues on the Empire Map; - Fixed renderer context menu refreshing glitch; - Fixed map rendering when the actual display resolution is lower than the one chosen by the player in the game settings; - Fixed Emperor's requests incorrect dates display if you wasn't able to finish it on the first attempt; - Fixed religious objects information gathering if no religious objects are present; - Corrections to the migration algorithm, it now takes in count city's population; * Map loads faster now; * Clay pits/mines collapse is now turned off by default. We know there are people who'd like to see this project fail, but we are not going to stop all thanks to those of you who support us, give us feedback, report bugs and propose help. Thank you all guys. - Team Caesaria

We continue to fix bugs thanks to your bug-reports and another portion of those fixes is in today's update. During November and December there will be a couple more updates so by the end of the year we should have a much more enjoyable game comparing to what we had back when we passed Green Light. Now about the fixes and changes: + Several new features for the Map Editor, including mountains which are now available; + Fonts now change depending on the selected language; + More additions and corrections are made to different localizations; + Added prefects’ paths to the map on the fire hazards layer; + Added commodity turnover layer, game objects now can share goods origins information; - Fixed glitches with map swiping for Android; - Fixed crashing after you create a displeased aborigine on a map; - Dialogues now can be correctly paused; - Fixed GUI rendering in full-screen mode; - Fixed some crashes while calculating Gods attitude towards your city; - Fixed citizens path calculation algorithm when you rotate the map; - Fixed crashing while counting coast tiles in Map Editor; - Fixed several glitches when creating events; - Fixed dust clouds path calculation when a building collapses; - Fixed water layout in Map Editor; - Fixed custom color objects rendering glitches; - Fixed crashing while rendering dialogues on the Empire Map; - Fixed renderer context menu refreshing glitch; - Fixed map rendering when the actual display resolution is lower than the one chosen by the player in the game settings; - Fixed Emperor's requests incorrect dates display if you wasn't able to finish it on the first attempt; - Fixed religious objects information gathering if no religious objects are present; - Corrections to the migration algorithm, it now takes in count city's population; * Map loads faster now; * Clay pits/mines collapse is now turned off by default. We know there are people who'd like to see this project fail, but we are not going to stop all thanks to those of you who support us, give us feedback, report bugs and propose help. Thank you all guys. - Team Caesaria

Source

Steam News / 5 November 2015

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