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Steam News12 November 201510y ago

Hotfix #13

At first, thanks for your help with development of this game. Last update uncovered several glitches which we tried to patch with this hotfix: - Fixed health care buildings not operating correctly; - Fixed construction

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Full CaesarIA update

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What changed

1 fix0 additions0 changes0 removals
  • Compatibility
fixedAt first, thanks for your help with development of this game. Last update uncovered several glitches which we tried to patch with this hotfix: - Fixed health care buildings not operating correctly; - Fixed construction area rendering glitches in construction mode; - Fixed corpses blocking construction of new buildings; - Fixed "unknown walker id" bug, pedestrians' paths from library are calculated correctly now; - Fixed dust clouds spreading directions calculation; - Fixed markets information layer not being able to show markets demand levels; - Patricians now find business in the city: at forums, libraries and neighbors'; + Added pedestrians' paths colouring (red, greed, blue, etc); + Added ability to see servicemen's paths from selected buildings on entertainment/damage/market information layer; * High level houses now have limits for the number of residents, it depends on the size of a house; Development notes: = Game resources are uploaded to our repository; = A tool for packing/unpacking texture atlases (Linux, Win, Mac) is now available; = As always, you can see our progress here - https://bitbucket.org/dalerank/caesaria/commits Thanks everyone. :)

At first, thanks for your help with development of this game. Last update uncovered several glitches which we tried to patch with this hotfix: - Fixed health care buildings not operating correctly; - Fixed construction area rendering glitches in construction mode; - Fixed corpses blocking construction of new buildings; - Fixed "unknown walker id" bug, pedestrians' paths from library are calculated correctly now; - Fixed dust clouds spreading directions calculation; - Fixed markets information layer not being able to show markets demand levels; - Patricians now find business in the city: at forums, libraries and neighbors'; + Added pedestrians' paths colouring (red, greed, blue, etc); + Added ability to see servicemen's paths from selected buildings on entertainment/damage/market information layer; * High level houses now have limits for the number of residents, it depends on the size of a house; Development notes: = Game resources are uploaded to our repository; = A tool for packing/unpacking texture atlases (Linux, Win, Mac) is now available; = As always, you can see our progress here - https://bitbucket.org/dalerank/caesaria/commits Thanks everyone. :)

Source

Steam News / 12 November 2015

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