What changed
1 fix0 additions0 changes0 removals
fixedHi there. For the 20th build we have a lot of bugfixing and a few new features for you. So let's go straight to business. :) - Corrected random map terrain generation algorithm: now it will do less mountains near the water plus meadows and forests generation is more structured; - Fixed crashing after deleting objects from the map; - Fixed cities positioning on the global map; - Fixed warehouse goods display in Trading Post mode; - Fixed full-screen mode bug; - Fixed a bug with people unable to cross low bridges; - Fixed incorrect buildings selection in construction mode; - Fixed path finding algorithm for enemy soldiers; - Fixed ruin tiles sometimes appearing on coast tiles; - Fixed goods titles/pictures display; - Fixed a glitch with walls catching on fire from a random fire; - Fixed working warehouse flag setting; - Fixed crashing after house level 4 upgrade in an empty location; - Fixed buildings servicing glitch when a building would stop being serviced because of a 'ghost' service reservation; - Corrected towns starting parameters for Tarentum mission; - Capua mission re-balanced, now it's a winable scenario; - Neptune's anger corrected; - Android: fixed rendering engine, textures are now correctly stitched; - Android: fixed GUI; - Android: minimap is now scalable to a size of a widget; - Android: fixed selected tile highlighting; + Added "Undo last action" feature; + Added ability to set permit rules for gates; + Added a notification on a warehouse being unavailable when constructing a market; + Added ability to set custom fires/devastation parameters for a mission; * Warehouse and barn aminations speed now depends on how many workers are there. For today this is it. We continue to work on new content for you guys, so expect more new stuff soon. And of course bugfixing never stops neither. :) Once again, thanks for all your support thru all this year. We appreciate it a lot. - Team Caesaria
CaesarIA changes
fixedHi there. For the 20th build we have a lot of bugfixing and a few new features for you. So let's go straight to business. :) - Corrected random map terrain generation algorithm: now it will do less mountains near the water plus meadows and forests generation is more structured; - Fixed crashing after deleting objects from the map; - Fixed cities positioning on the global map; - Fixed warehouse goods display in Trading Post mode; - Fixed full-screen mode bug; - Fixed a bug with people unable to cross low bridges; - Fixed incorrect buildings selection in construction mode; - Fixed path finding algorithm for enemy soldiers; - Fixed ruin tiles sometimes appearing on coast tiles; - Fixed goods titles/pictures display; - Fixed a glitch with walls catching on fire from a random fire; - Fixed working warehouse flag setting; - Fixed crashing after house level 4 upgrade in an empty location; - Fixed buildings servicing glitch when a building would stop being serviced because of a 'ghost' service reservation; - Corrected towns starting parameters for Tarentum mission; - Capua mission re-balanced, now it's a winable scenario; - Neptune's anger corrected; - Android: fixed rendering engine, textures are now correctly stitched; - Android: fixed GUI; - Android: minimap is now scalable to a size of a widget; - Android: fixed selected tile highlighting; + Added "Undo last action" feature; + Added ability to set permit rules for gates; + Added a notification on a warehouse being unavailable when constructing a market; + Added ability to set custom fires/devastation parameters for a mission; * Warehouse and barn aminations speed now depends on how many workers are there. For today this is it. We continue to work on new content for you guys, so expect more new stuff soon. And of course bugfixing never stops neither. :) Once again, thanks for all your support thru all this year. We appreciate it a lot. - Team Caesaria
Hi there. For the 20th build we have a lot of bugfixing and a few new features for you. So let's go straight to business. :) - Corrected random map terrain generation algorithm: now it will do less mountains near the water plus meadows and forests generation is more structured; - Fixed crashing after deleting objects from the map; - Fixed cities positioning on the global map; - Fixed warehouse goods display in Trading Post mode; - Fixed full-screen mode bug; - Fixed a bug with people unable to cross low bridges; - Fixed incorrect buildings selection in construction mode; - Fixed path finding algorithm for enemy soldiers; - Fixed ruin tiles sometimes appearing on coast tiles; - Fixed goods titles/pictures display; - Fixed a glitch with walls catching on fire from a random fire; - Fixed working warehouse flag setting; - Fixed crashing after house level 4 upgrade in an empty location; - Fixed buildings servicing glitch when a building would stop being serviced because of a 'ghost' service reservation; - Corrected towns starting parameters for Tarentum mission; - Capua mission re-balanced, now it's a winable scenario; - Neptune's anger corrected; - Android: fixed rendering engine, textures are now correctly stitched; - Android: fixed GUI; - Android: minimap is now scalable to a size of a widget; - Android: fixed selected tile highlighting; + Added "Undo last action" feature; + Added ability to set permit rules for gates; + Added a notification on a warehouse being unavailable when constructing a market; + Added ability to set custom fires/devastation parameters for a mission; * Warehouse and barn aminations speed now depends on how many workers are there. For today this is it. We continue to work on new content for you guys, so expect more new stuff soon. And of course bugfixing never stops neither. :) Once again, thanks for all your support thru all this year. We appreciate it a lot. - Team Caesaria