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Steam News11 August 201510y ago

Update #17 (build 66)

Hey, everybody. This is another huge update for all you Caesaria fans. Let's go straight to the subject.

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Repeated intro

Hey, everybody. This is another huge update for all you Caesaria fans. Let's go straight to the subject.

First of all, what was fixed

- Fixed sound processing while scrolling through the city; - Fixed a rare bug with mini map becoming green on some maps; - Fixed "Green Piece" crash after you tried removing some trees on selected maps; - Fixed household mood calculation; - Fixed "All Hail Windows" crash when Mac version was crashing randomly on some maps; - Fixed freezing prefects bug when they would freeze when unable to locate fire; - Fixed disappearing tooltips on Construction menu buttons; - Fixed fire spreading algorithm, now it considers surrounding objects' state; - Fixed crashing when you would try to build any big building near the border of a map; - Fixed freezing settlers bug when they would freeze near a house w/o available rooms; - Fixed inability to build an aqueduct near roads; - Fixed freezing servicemen bug when they froze if the building they had been going to service had became not available; - Fixed sounds mashup when far sounds would be louder than sounds from nearer objects; - Fixed prefect's behavior when finding rioters or arsonists; - Fixed tax collectors behavior, they will not collect tax twice from the same building now; - Fixed procurement algorithm for goods from the warehouses if requested products have been blocked by the player or other trader; - Fixed inability to build a clay pit near the water; - Fixed incorrect servicemen path information storing while saving the game; - Fixed gathering of various information about the city for the monthly statistics report; - Fixed rendering of objects in the deconstruction mode; - Fixed calculation of Venus' anger / blessings; - Fixed display of citizens mood on the governor approval layer; - Fixes in German, Spanish, Romanian and French localizations.

Next we go for more additional content

+ Added buildings sounds when you open the building information window; + Added textures and animation for docks and fisherman boats; + Added alarm sound (fire, collapse, enemies); + Added an experiental feature - fire growth with time and trees growth; + Added sounds for Construction menu; + Added a layer to display unemployment rate in the city; + Added 20 news sounds for different buildings; + Added new achivement icons and texts; + Added Russian briefings narrations. All this and more is packed in update 17. As usual, more exciting stuff is coming with next updates which we are working on, so stay tuned for more news from Team Caesaria. Another big announcement is coming this week. ːsteamhappyː

What changed

1 fix0 additions0 changes0 removals
  • Performance
fixedHey, everybody. This is another huge update for all you Caesaria fans. Let's go straight to the subject. First of all, what was fixed: - Fixed sound processing while scrolling through the city; - Fixed a rare bug with mini map becoming green on some maps; - Fixed "Green Piece" crash after you tried removing some trees on selected maps; - Fixed household mood calculation; - Fixed "All Hail Windows" crash when Mac version was crashing randomly on some maps; - Fixed freezing prefects bug when they would freeze when unable to locate fire; - Fixed disappearing tooltips on Construction menu buttons; - Fixed fire spreading algorithm, now it considers surrounding objects' state; - Fixed crashing when you would try to build any big building near the border of a map; - Fixed freezing settlers bug when they would freeze near a house w/o available rooms; - Fixed inability to build an aqueduct near roads; - Fixed freezing servicemen bug when they froze if the building they had been going to service had became not available; - Fixed sounds mashup when far sounds would be louder than sounds from nearer objects; - Fixed prefect's behavior when finding rioters or arsonists; - Fixed tax collectors behavior, they will not collect tax twice from the same building now; - Fixed procurement algorithm for goods from the warehouses if requested products have been blocked by the player or other trader; - Fixed inability to build a clay pit near the water; - Fixed incorrect servicemen path information storing while saving the game; - Fixed gathering of various information about the city for the monthly statistics report; - Fixed rendering of objects in the deconstruction mode; - Fixed calculation of Venus' anger / blessings; - Fixed display of citizens mood on the governor approval layer; - Fixes in German, Spanish, Romanian and French localizations. Next we go for more additional content: + Added buildings sounds when you open the building information window; + Added textures and animation for docks and fisherman boats; + Added alarm sound (fire, collapse, enemies); + Added an experiental feature - fire growth with time and trees growth; + Added sounds for Construction menu; + Added a layer to display unemployment rate in the city; + Added 20 news sounds for different buildings; + Added new achivement icons and texts; + Added Russian briefings narrations. All this and more is packed in update 17. As usual, more exciting stuff is coming with next updates which we are working on, so stay tuned for more news from Team Caesaria. Another big announcement is coming this week. ːsteamhappyː

CaesarIA changes

fixedHey, everybody. This is another huge update for all you Caesaria fans. Let's go straight to the subject. First of all, what was fixed: - Fixed sound processing while scrolling through the city; - Fixed a rare bug with mini map becoming green on some maps; - Fixed "Green Piece" crash after you tried removing some trees on selected maps; - Fixed household mood calculation; - Fixed "All Hail Windows" crash when Mac version was crashing randomly on some maps; - Fixed freezing prefects bug when they would freeze when unable to locate fire; - Fixed disappearing tooltips on Construction menu buttons; - Fixed fire spreading algorithm, now it considers surrounding objects' state; - Fixed crashing when you would try to build any big building near the border of a map; - Fixed freezing settlers bug when they would freeze near a house w/o available rooms; - Fixed inability to build an aqueduct near roads; - Fixed freezing servicemen bug when they froze if the building they had been going to service had became not available; - Fixed sounds mashup when far sounds would be louder than sounds from nearer objects; - Fixed prefect's behavior when finding rioters or arsonists; - Fixed tax collectors behavior, they will not collect tax twice from the same building now; - Fixed procurement algorithm for goods from the warehouses if requested products have been blocked by the player or other trader; - Fixed inability to build a clay pit near the water; - Fixed incorrect servicemen path information storing while saving the game; - Fixed gathering of various information about the city for the monthly statistics report; - Fixed rendering of objects in the deconstruction mode; - Fixed calculation of Venus' anger / blessings; - Fixed display of citizens mood on the governor approval layer; - Fixes in German, Spanish, Romanian and French localizations. Next we go for more additional content: + Added buildings sounds when you open the building information window; + Added textures and animation for docks and fisherman boats; + Added alarm sound (fire, collapse, enemies); + Added an experiental feature - fire growth with time and trees growth; + Added sounds for Construction menu; + Added a layer to display unemployment rate in the city; + Added 20 news sounds for different buildings; + Added new achivement icons and texts; + Added Russian briefings narrations. All this and more is packed in update 17. As usual, more exciting stuff is coming with next updates which we are working on, so stay tuned for more news from Team Caesaria. Another big announcement is coming this week. ːsteamhappyː

Source

Steam News / 11 August 2015

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