Full notes
Full Bulken update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Events
- Fixes
- Balance
- Performance
Bulken changes
Alpha 1.57
Starting areas on upper decks, as well as secret dungeons, are now procedurally generated featuring new (WIP) artwork.
These PCG spaces grow in size and challenge with the game progression.
Secret dungeons now have a "quick exit" ladder that brings the player back to the secret entrance ladder to prevent back tracking.
Entry areas now sometimes have enemies!
Updated info- (stand alone) and mainframe consoles so they dont act as "room" consoles (doesn't get blocked by enemies, doesn't go into alarm mode. doesn't show safe zone on radars etc.)
Added dynamic cables & belt straps to the pilot char that react to movement.
Fixed issue with items not being removed correctly from inventory when used for repairing.
Fixed broken tutorials and made lots of improvements.
Fixed issue with flashlights being enabled when toggling weapons in a safe/lit room.
Reduced dash cooldown from 5 to 4 seconds.
Tweaked story texts and fixed issues with mainframe sequence.
Mini-boss enemies cannot be pushed.
Goo now breaks when player is 7.5m away from its origin.
Fixed OOW issues when dashing around elevators.
Fixed inventory issue when dragging a loadout item onto another loadout item from inventory. It now
updates correctly.
Added option to cap FPS to 60.
Added WASD control option
In this mode the player navigates with (WASD) keys and can move in either of four directions while shooting, striking and reloading but at reduced movement speed.
Double tapping in a direction triggers (even side ways) dash in that world direction (not relative to the characters rotation).
There are now two sets of custom inputs for Classic and WADS separately and they can be modified and reset independently.
Note that for now, on exit, the game only saves the custom inputs that are in use.
Update to Classic control mode
Removed the dash specific input keys.
Dashing has now been moved to movement keys: pressing "move up" or "move down" once (while not shooting) dashes forward or back relative to the char as before.
Holding down "move up" or "move down" while shooting moves the char slowly forward or backwards (relative to the characters rotation).
Double tapping "move up/down" while shooting dashes forward or backwards.
Source
Changelog.gg summarizes and formats this update. How we read updates.
