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Steam News19 April 20262mo ago

Bulken Update 1.69.0-Alpha

Update 1.69.0-Alpha Added story beats to contextualize security checkpoints and confiscation of items. Tweaked Exit panel UI and improved communication of upgrade picking. Tweaked mainframe intro.

Full notes

Full Bulken update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes4 additions10 changes3 removals
  • Security
  • UI and audio
  • Gameplay
  • Balance
  • Fixes
addedAdded story beats to contextualize security checkpoints and confiscation of items.
changedTweaked Exit panel UI and improved communication of upgrade picking.
removedTweaked mainframe intro. Removed hover on the deck nodes.
changedThe "force equip" on shift now also acts as an "aim" mode to allow control of the flashlight and aim while walking without attacking.
changedImproved communication on how to pick schematics (on console exit).
changedDecreased pistol fire rates and reduced damage slightly to compensate.

Bulken changes

addedAdded story beats to contextualize security checkpoints and confiscation of items.
changedTweaked Exit panel UI and improved communication of upgrade picking.
removedTweaked mainframe intro. Removed hover on the deck nodes.
changedThe "force equip" on shift now also acts as an "aim" mode to allow control of the flashlight and aim while walking without attacking.
changedImproved communication on how to pick schematics (on console exit).

Update 1.69.0-Alpha

Added story beats to contextualize security checkpoints and confiscation of items.

Tweaked Exit panel UI and improved communication of upgrade picking.

Tweaked mainframe intro. Removed hover on the deck nodes.

The "force equip" on shift now also acts as an "aim" mode to allow control of the flashlight and aim while walking without attacking.

Improved communication on how to pick schematics (on console exit).

Decreased pistol fire rates and reduced damage slightly to compensate.

Flamethrower:

  • Flame now extends much faster and the hitbox drags to follow the flame more closely.

  • Added impact FX on flamethrower.

  • Enemies are now slowed (if pushable) while hit by flamethrower or plasma.

  • Fixed broken plasma FX and made the mrk2 hitbox wider to match it.

  • Shields on enemies now block the flame and change color on impact.

  • Adjusted muzzle to better hit near enemies.

Player now doesn't stop movement on pickup.

Dash:

  • Char now staying in its aim orientation when attacking while dashing in a different direction.

  • Added back the dash forward anim pose.

  • Added back and improved the directional dash air-FX and fixed setups to support sideways movement.

Piercing bullets can no longer penetrate doors.

Removed the autopick option on the level up panels.

Updated UI labels on interactive items and how they display repair/seal items required as well as skill checks.

Made player location on ship overviews more clear.

Improved objective setup for mainframe fight.

Fixed a bug with some status fx being broken on enemies (due to missing player reference).

Reduced the intensity of the status effect notifications on enemies.

Source

Steam News / 19 April 2026

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