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Steam News4 February 20264mo ago

Bulken Update 1.64.0-Alpha

v1.64.0-Alpha Art update to Engine lower decks and tweaked setups. Art updated for breakable barrier prop. Increased creep and aracling movement speed. Mrk2 Chips are now unlocked already at tier 3 instead of tier 5.

Full notes

Full Bulken update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes5 additions13 changes3 removals
  • Gameplay
  • Balance
  • UI and audio
  • Store
  • Fixes
changedArt update to Engine lower decks and tweaked setups.
changedArt updated for breakable barrier prop.
changedIncreased creep and aracling movement speed.
changedUpdated deck icons on the ship overview panel:
changedUpdated the tooltips.
addedAdded new animations when repairing/hacking consoles and interacting with buttons.
Buffed rocket pack damage (3040Buffed rocket pack damage ( increased, buff

Bulken changes

changedArt update to Engine lower decks and tweaked setups.
changedArt updated for breakable barrier prop.
changedIncreased creep and aracling movement speed.
changedUpdated deck icons on the ship overview panel:
changedUpdated the tooltips.

v1.64.0-Alpha

Art update to Engine lower decks and tweaked setups.

Art updated for breakable barrier prop.

Increased creep and aracling movement speed.

Mrk2 Chips are now unlocked already at tier 3 instead of tier 5.

Schematic unlocks from skills are now highlighted on the cards.

Updated deck icons on the ship overview panel:

  • Lower deck node icons now indicate the type of deck instead of the anomaly.

  • Anomalies are shown instead of resistances/vulnerabilities above the nodes.

  • Updated the tooltips.

Added new animations when repairing/hacking consoles and interacting with buttons.

Fixed player foot step sounds playing correctly.

Viral damage can no longer cause disease for mechanical enemies.

Static damage can no longer cause malfunction for organic enemies.

Updated anomaly & enemy descriptions.

Enemy floating damage is now showing an additional icon whenever 'inefficient' damage is being dealt (less than 50% of original damage) OR efficient damage (more than 150% of the original damage)

Updated Nano Skin upgrade:

Note: Going forward I want to change or remove upgrades that only/mostly affect stats to have a more active/playful component. Stat increases should be for skills or gear.

  • When taking damage in close combat the attacker is pushed back and stunned for 4 seconds (+ any additional stun time from skills).

  • Added FX on player when it procs.

Fix to prevent flying loot. (loot is now dropped after force is applied to the breaking crates to not influence the loot itself.)

Reduced booster item drop rates.

Buffed rocket pack damage (30 -> 40). Rocket damage radius can now be modified (by 'Expand' skill).

Expand skill is now unlocked at Sonic tier 3 and is range is increased (25% -> 35%).

Updated Shoulder Lasers:

  • Damage is now static type and is modified by the player static damage modifier.

  • It can now give the malfunction status effect on mechanical units.

  • Loses its target if distance is more than 1.5 times its initial target radius.

Fixed issue with Skimmers fleeing up high into the air where they couldn't be targeted.

Added scrollbar to player upgrades on the character panel.

Fixed conflict when upgrading a non-bullet upgrade for a weapon that could replace existing bullet upgrades and give wrong warnings.

Source

Steam News / 4 February 2026

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