Full notes
Full Bulken update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
- Fixes
- Events
Bulken changes
Lots of environment art updates to upper decks, entry areas etc.
1.71.0-Alpha Added enemy Elite Lurker and Elite Skimmer:
Tweaked Skimmer flee behaviour so it only happens after having lost half their hp.
Skimmers now regenerate 5 hp every other second (10 for elites)
Added distinct player sounds (grunts) when taking heavy damage/light damage.
Updated distribution of items in cabinets.
Fixed upgrade icons having wrong positions in scrollbox on the character panel.
Events / reinforcements in the main area are now paused while the player is in a secret area.
Added missing reinforcement spawners to exit sections.
Fixed lower deck 04 exit area doors from blocking the player (after having opened).
Fixed issue where defeating the final boss didn't trigger the opening of the final bulkhead door.
Changed the postfilter and coloring of the lower deck Crawl Spaces (to green).
Improved auto lasers acquiring their target.
Fixed rocket packs Mrk2 finding its target when its a breakable object (nests).
Reduced Adrenaline upgrade movement buff (+25% -> +20%)
Fixed inventory bug when dragging an item from the loadout directly onto another item in the inventory.
Added new level up sound stinger and a general fadeout of other sounds when it plays.
Fixed issue with the music staying silent after having been turned all the way back down in options and then back up.
1.71.1-Alpha Creeps/Elites are no longer interrupted (stunned or pushed) by ranged damage while performing their dashes or dash attacks.
Fixed some sound effects not being managed correctly.
Fixed issue where arena exit consoles would go into (and stay in) alerted mode if hacked before clearing the area.
Workbenches can now craft mrk2 versions of pistols, smgs and armour by combining 3 mrk 1 versions.
1.71.2-Alpha Fixed unlocking the new workbench item crafting.
Added red fadeout to the screen edge when taking damage.
Added more detail lights.
Fixed some enemies disappearing immediately on death instead of playing ragdoll or anim.
Fixed player barrier no longer being targetable by player & not block LOS to player for ranged enemies.
Fixed skimmers from not triggering abilities or regenerate after death.
Updated FX on swords and upgrade variations.
1.71.3-Alpha Refactored Boss setup so the bosses are only loaded in memory when needed and setting up different boss arenas are possible in the future.
Added "explosion" beat to the quarantine level and added Lurkers to some encounters.
Tweaked creep dashes: shorter, faster & wider ranges in timings and cooldowns.
Increased Lurker hit points.
Source
Changelog.gg summarizes and formats this update. How we read updates.
