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Steam News17 May 20261mo ago

Bulken Update 1.70.0-Alpha

Update 1.70.0-Alpha Added two alternate themes (WIP) to deck entry- and secret areas: 'Quarters' & 'Scaffolds'. Updated tool tips on the run selection panel. Added a healing pad to The Passage.

Full notes

Full Bulken update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix7 additions7 changes1 removal
  • Gameplay
  • UI and audio
  • Balance
  • Fixes
  • Performance
addedUpdate 1.70.0-Alpha Added two alternate themes (WIP) to deck entry- and secret areas: 'Quarters' & 'Scaffolds'.
changedUpdated tool tips on the run selection panel.
addedAdded a healing pad to The Passage.
changedSpawning of enemies from the service tunnels now escalate in strength and frequency as the player reach goals in the lower decks.
changedUpdated system for generating entry- and secret areas to get better layouts.
addedAdded a small options menu on player death during core runs.

Bulken changes

addedUpdate 1.70.0-Alpha Added two alternate themes (WIP) to deck entry- and secret areas: 'Quarters' & 'Scaffolds'.
changedUpdated tool tips on the run selection panel.
addedAdded a healing pad to The Passage.
changedSpawning of enemies from the service tunnels now escalate in strength and frequency as the player reach goals in the lower decks.
changedUpdated system for generating entry- and secret areas to get better layouts.

Update 1.70.0-Alpha Added two alternate themes (WIP) to deck entry- and secret areas: 'Quarters' & 'Scaffolds'.

Updated tool tips on the run selection panel.

Added a healing pad to The Passage.

Service Tunnel Spawners:

  • Service tunnels activation state is now visually represented by being open or closed.

  • Spawning of enemies from the service tunnels now escalate in strength and frequency as the player reach goals in the lower decks.

  • They now shut down and close once level goals/waves have been cleared.

Updated system for generating entry- and secret areas to get better layouts.

Added a small options menu on player death during core runs.

Reduced Pod hit points, pods from mechanical enemies are now in-organic and has an appropriate death animation/FX.

Improved player feedback on damage types:

  • Floating damage on player now shows the damage type.

  • Added impact FX for each damage type.

  • Added animation to status FXs when added to the HUD.

  • Added HUD progress bars to indicate damage type progression to status FX.

Fixed missing tool tips in the character panel when displayed in the exit panel.

Update some drone bullet FX to better match their damage type.

Rocket Pack no longer targets enemies that are behind breakable obstacles.

Added DX11 support for lower end GPU's.

Source

Steam News / 17 May 2026

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