Full notes
Full Bulken update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Fixes
- Balance
Bulken changes
- Elitesweapon
v1.67.0-Alpha
Added a new lower deck type (Passage) to deck 20.
Added an evade-dash to creeps.
Buttons now open instantly if no enemies are near (with a few exceptions)
Added randomly placed vending machine and recycler to lower decks main area.
Changed the entry area of lower decks so it gives 3 cabinets and randomly 1 workbench, lab table, vending machine or recycler.
Fixed issues where enemies where not alerted correctly from sounds.
Improving shooting experience with pistols and smgs:
Fixed muzzle light from weapons.
Updated Pistol and SMG firing sounds.
Added small post filter CA ramp when firing.
Special skills now unlock at earlier tiers for these weapons.
Changed how enemies behave when hit with a silencer but haven't sensed the player: Now does a brief investigation and then returns.
Reworked viral bullets: they deal less damage but on impact fire viral projectiles at nearby enemies that gives Disease instantly.
- Sonic bulletsreduced radius of shockwave for mrk1 and slightly increased mrk2.
Disease DOT now ticks faster with higher viral damage modifier. Note: faster ticks over the same duration = more procs! This is a large buff to "toxic builds".
Another attempt to fix issue with player flying when breaking crates.
Fixed issue where idle rotation would turn the player away from melee targets.
Player is now pushed slightly back when striking an enemy with more max hitpoints than the player.
Added task icon to Pods hatching.
Added cheap drop shadows to the player character and enemies. Player area light now doesn't cast shadows.
Elites spawning from nests now escalate in hitpoints by +50% for each nest.
Changed method of launching stuff out of the airlock so it hits the killbox instead of dropping oow.
Locked cabinets no longer take focus and show interaction key.
Fixed issues with blades not being able to strike glass.
Hidden enemies don't show their HP bars now.
Made tutorial and info panels opaque.
Fixed bug where the player would hit twice in one strike.
Source
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