Full notes
Full Bulken update
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What changed
- Gameplay
- Balance
- UI and audio
- Fixes
Alpha 1.53
Updated Drone enemy art. Added animation to indicate when drones have spotted the player.
Death effect improvements for enemies:
Added early concept for "overkill" death FXs. Implemented on Creeps when killed by certain weapons.
Added special effects when dying from fire damage.
Updated enemy rag dolls to fall in the direction/velocity of the impact on death.
Upgraded the Battery prop to allow toggling it on/off with a button.
Added new Grenade Launcher Ammo Upgrade: Toxic Grenades that deal viral damage and causes a toxic cloud.
Improved AOE indication for Toxic & Immolation Grenades.
Fixed the loading screen when starting a new deck so it properly hides the level being loaded. Also fades in the HUD when fading from black.
Prevented redundant task icons from appearing above the player.
Now using tighter player radius when blocking hatches.
Updated and resized console GUI so it better resembles a screen interface.
Sound fix: Audio in the game world would change spatial direction based on how the player model was facing. Now the "listeners" rotation is relative to the camera and not the player.
Fixed: debris raining down would affect navigation.
Improved click-interaction with consoles.
Updated and optimized movement marker.
Updated Data Pad actor and UI for reading logs.
Fixed issue with other doors not always closing when killing an enemy that would block open a door.
Fixed doors that would block access to exit area even while open.
Fixed spawn triggers for waves in Engine decks, they were spaced out too far and sometimes could not be reached.
Fixed section data that would sometimes result in engine deck layouts that would dead-end.
Updated spawners, improved issues with creeps spawning in or too close to the walls.
Added new signature stinger sound for menu and objectives.
Source
Changelog.gg summarizes and formats this update. How we read updates.
