Full notes
Full Bulken update
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What changed
- Gameplay
- UI and audio
- Fixes
- Balance
Alpha 1.52
Upgraded engine to UE 5.6
Improved pistol and smg bullet trail FX and sound.
Improved Aracling death FX.
Fixed missing decals on enemy deaths.
Fixed issue where doors would sometimes be missing.
Fixed a bug where rooms sometimes wouldnt be created properly.
Fixed sections sometimes rotated wrong.
Fixed issue where an enemy would stop attacking if interrupted during their melee animation before dealing damage.
Upgraded anomaly warning screens to breakable billboard types.
Added back panel to UI labels on consoles and cabinets for improved readability.
Added beam with timed damage & FX to large Battery props found in some exit areas.
Tweaked SFX
Alpha 1.51
Quarantine deck art improvements and tweaks.
Added new breakable billboard props.
Breachers now only go into protected mode when taking damage AND are below 50% hp.
Renamed "Mutation"/"Mutations" to "Anomaly"/"Anomalies" (applies more generally to also include mechanical enemies)
Fixed a bug where inventory icon could not be clicked during tutorial.
Upgraded bullet system to use physical materials to find matching impact sounds and decals.
Changed grenades & mines from fire to basic damage types.
Lots of smaller fixes.
Source
Changelog.gg summarizes and formats this update. How we read updates.
