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Steam News4 May 20251y ago

Bulken Update 1.50

Alpha 1.50 Updated room presentation: Refactored how props like cabinets and doors are added to rooms for more dynamic and light-weight setups.

Full notes

Full Bulken update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes2 additions2 changes0 removals
  • Gameplay
  • Fixes
  • Balance
changedUpdated room presentation:
addedRefactored how props like cabinets and doors are added to rooms for more dynamic and light-weight setups. (I used to bind them manually to the room in blueprints for each section but now it automatically finds them via a bounding box on startup)
addedAdded room-themed props in different category types, to randomly generated rooms.
changedUpdated room art, textures, materials & setups for: Supply, Laboratory, Medical, Engineering, Armour, Lounge.
fixedFixed setup issue where the armoury wasn't added to the correct deck.
fixedFixed a bug where room types would not always be assigned correctly and would default to supply types.

Bulken changes

changedUpdated room presentation:
addedRefactored how props like cabinets and doors are added to rooms for more dynamic and light-weight setups. (I used to bind them manually to the room in blueprints for each section but now it automatically finds them via a bounding box on startup)
addedAdded room-themed props in different category types, to randomly generated rooms.
changedUpdated room art, textures, materials & setups for: Supply, Laboratory, Medical, Engineering, Armour, Lounge.
fixedFixed setup issue where the armoury wasn't added to the correct deck.

Alpha 1.50

Updated room presentation:

  • Refactored how props like cabinets and doors are added to rooms for more dynamic and light-weight setups. (I used to bind them manually to the room in blueprints for each section but now it automatically finds them via a bounding box on startup)

  • Added room-themed props in different category types, to randomly generated rooms.

  • Updated room art, textures, materials & setups for: Supply, Laboratory, Medical, Engineering, Armour, Lounge.

  • Fixed setup issue where the armoury wasn't added to the correct deck.

  • Fixed a bug where room types would not always be assigned correctly and would default to supply types.

Fixed a bug where shooting from a crouched stance failed to set the players correct movement speed.

Fixed a bug with healing pad where it would stop working if entered before unlocking it.

Fixed lots of floor collision issues mainly around spawner markup.

Source

Steam News / 4 May 2025

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