Full notes
Full Bulken update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Balance
Bulken changes
Alpha 1.50
Updated room presentation:
Refactored how props like cabinets and doors are added to rooms for more dynamic and light-weight setups. (I used to bind them manually to the room in blueprints for each section but now it automatically finds them via a bounding box on startup)
Added room-themed props in different category types, to randomly generated rooms.
Updated room art, textures, materials & setups for: Supply, Laboratory, Medical, Engineering, Armour, Lounge.
Fixed setup issue where the armoury wasn't added to the correct deck.
Fixed a bug where room types would not always be assigned correctly and would default to supply types.
Fixed a bug where shooting from a crouched stance failed to set the players correct movement speed.
Fixed a bug with healing pad where it would stop working if entered before unlocking it.
Fixed lots of floor collision issues mainly around spawner markup.
Source
Changelog.gg summarizes and formats this update. How we read updates.
