Full notes
Full Bulken update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- UI and audio
- Balance
Bulken changes
v1.62.0-Alpha
When starting a new (non-prologue) run the player is now presented with a loadout package panel.
Fixed various interaction issues with Hatches.
Hatches are now highlighted by scanning and their UI is more readable.
Hatches, Consoles & Buttons now show the items required to seal / repair by icon.
Consoles, Buttons & Cabinets now show an icon when they are locked.
Fixed missing death FX on 'overkill' on some enemies.
Fixed AOE warning marker from normal enemy attacks to show actual radius.
Reduced AOE radius for Breacher Anomaly attacks.
Malfunction status effects now work on the player and is triggered by taking static damage. The effect
blocks dash and scan usage for the duration.
The Abnormal Breacher's beam attack now causes instant malfunction on hit.
The Abnormal Creeps dash attack now causes instant weakness on hit.
Refactored shield mechanics, improved some interactions.
Fixed issue with enemies not fading out when player loses LOS to them.
Abnormals and Bosses now destroy player barriers in one melee hit.
Source
Changelog.gg summarizes and formats this update. How we read updates.
