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Steam News30 November 20257mo ago

Bulken Update 1.62.0-Alpha

v1.62.0-Alpha When starting a new (non-prologue) run the player is now presented with a loadout package panel. Fixed various interaction issues with Hatches.

Full notes

Full Bulken update

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What changed

4 fixes1 addition5 changes0 removals
  • Gameplay
  • Fixes
  • UI and audio
  • Balance
addedWhen starting a new (non-prologue) run the player is now presented with a loadout package panel.
fixedFixed various interaction issues with Hatches.
changedHatches are now highlighted by scanning and their UI is more readable.
fixedFixed missing death FX on 'overkill' on some enemies.
fixedFixed AOE warning marker from normal enemy attacks to show actual radius.
changedReduced AOE radius for Breacher Anomaly attacks.

Bulken changes

addedWhen starting a new (non-prologue) run the player is now presented with a loadout package panel.
fixedFixed various interaction issues with Hatches.
changedHatches are now highlighted by scanning and their UI is more readable.
fixedFixed missing death FX on 'overkill' on some enemies.
fixedFixed AOE warning marker from normal enemy attacks to show actual radius.

v1.62.0-Alpha

When starting a new (non-prologue) run the player is now presented with a loadout package panel.

Fixed various interaction issues with Hatches.

Hatches are now highlighted by scanning and their UI is more readable.

Hatches, Consoles & Buttons now show the items required to seal / repair by icon.

Consoles, Buttons & Cabinets now show an icon when they are locked.

Fixed missing death FX on 'overkill' on some enemies.

Fixed AOE warning marker from normal enemy attacks to show actual radius.

Reduced AOE radius for Breacher Anomaly attacks.

Malfunction status effects now work on the player and is triggered by taking static damage. The effect

blocks dash and scan usage for the duration.

The Abnormal Breacher's beam attack now causes instant malfunction on hit.

The Abnormal Creeps dash attack now causes instant weakness on hit.

Refactored shield mechanics, improved some interactions.

Fixed issue with enemies not fading out when player loses LOS to them.

Abnormals and Bosses now destroy player barriers in one melee hit.

Source

Steam News / 30 November 2025

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