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Steam News21 April 20242y ago

Bulken Update 1.37.1

Updated level select icons: the color of the mutation icons now reflect the resistance type. Changed half of the mutations back to neutral types. Deck20 now always have creeps as one of the two enemy types.

Full notes

Full Bulken update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix7 additions7 changes0 removals
  • UI and audio
  • Gameplay
  • Fixes
  • Balance
changedUpdated level select icons: the color of the mutation icons now reflect the resistance type.
changedChanged half of the mutations back to neutral types.
addedAdded new edge sections to Cargo decks.
addedAdded light panels in rooms along the top edge to reinforce communication of the rooms state.
fixedFixed flashlight not toggling correctly in corner rooms and removed small flash when traversing between two lit rooms.
addedIncreased Debris Pile hp and decreased Barrier hp (exploding mines can now one-shot a barrier)

Bulken changes

changedUpdated level select icons: the color of the mutation icons now reflect the resistance type.
changedChanged half of the mutations back to neutral types.
addedAdded new edge sections to Cargo decks.
addedAdded light panels in rooms along the top edge to reinforce communication of the rooms state.
fixedFixed flashlight not toggling correctly in corner rooms and removed small flash when traversing between two lit rooms.

Updated level select icons: the color of the mutation icons now reflect the resistance type.

Changed half of the mutations back to neutral types.

Deck20 now always have creeps as one of the two enemy types.

All decks now only have max 1 type of tier 2 & 1 type of tier 3 enemies.

Added new edge sections to Cargo decks.

Added light panels in rooms along the top edge to reinforce communication of the rooms state.

Fixed flashlight not toggling correctly in corner rooms and removed small flash when traversing between two lit rooms.

Increased Debris Pile hp and decreased Barrier hp (exploding mines can now one-shot a barrier)

Added new player mechanic: "Overload"

  • Overload (OL), when ready can be activated by pressing 'D'

  • Overload gives a short (3 sec) time dilated window where the next action/attack is boosted.

  • If no action is taken during the overload window its wasted until its replenished.

  • All ranged weapons have custom OL attacks with more bullets, bigger attack areas or more damage etc.

  • OL close combat attacks deal tripple damage.

  • OL dash makes a longer dash and replenishes the next dash imidiately + deals an additional 50 damage when hitting enemies.

  • Performing a task with OL, like hacking, sealing, repairing or reloading happens instantly.

  • OL is replenished by killing enemies and performing tasks like repairing and sealing. Boosters also replenish OL by 20%

  • Leveling up or hacking a room replenishes OL fully.

  • OL replenishment is not displayed as a task icon but has its own new UI element in the HUDs bottom left corner.

Completing tasks like sealing and repairing now gives +200 XP & +20% overload progress.

Added new unit: Skimmer

  • tier 1 (low level), flying, organic.

  • moves fast and attacks in close combat.

  • flees when taking damage from the player.

  • finds the player and attacks after fleeing.

  • has regeneration.

Updated enemy icons, added missing ones.

Crafting that can use consumable items is now able to use items that are placed in the quick item slots.

Source

Steam News / 21 April 2024

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