Full notes
Full Bulken update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Performance
- Fixes
- UI and audio
Bulken changes
Added shotgun as new heavy weapon.
Added shells item as ammo for shotgun.
The scatter bullets for the pistol now deal less damage at longer distances, similar to the shotgun.
Enemies can now attack physical barriers and debris piles.
Performance: optimized enemies poly count.
Abomination & Biomancer charge attacks now hits with damage types according to their mutation.
Improved the communication of enemy AOE charge attacks.
Character now moves to the exact spot the player clicks on. Before it would stop a bit early, making it hard to avoid AOE.
Fixed a bug where Drones would stay just outside of shooting range and not fire at the player.
Increased Drone shooting distance from 650 to 750.
Reworked loadouts. No more wrench item in the cheapest package.
Backfill enemies spawning are now the enemy types thats picked as regular mobs in the level. (Before it was always creeps.)
Fixed missing enemy spawns during exit fight on Crawl Space decks.
Improved player death sequence.
Moved backfill spawners in exit sections to avoid issues where corner sections would intersect.
Fixed calculation of barricades / debris pile occurrence relative to game progression.
Debris piles are now spawning more frequent on lower decks and at lower tier levels vs barricades.
Fixed collision settings on Crawl Space walls that could block player input.
When reaching the exit area of a lower deck, if current tracked objective is incomplete it gets notified in the HUD.
Heavy weapon upgrades does not appear until high level decks are reached.
Tweaked player strike impact sounds.
Reduced amount of enemies in early decks.
Source
Changelog.gg summarizes and formats this update. How we read updates.
