Full notes
Full Bulken update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
- Fixes
- Security
- Performance
Bulken changes
Alpha 1.38
Added dark outline to in-world text labels so they are more readable on bright/lit backgrounds.
All five resistance upgrades now also adds +25% damage to each type.
Updated upgrade descriptions with more numbers and decorator icons.
Updated stimpack tooltip description.
Updated Implant chips:
Added a negative effect to each chip that didnt already have one.
Rebalanced and tweaked the implant effects.
Added decorator icons, list dots and generally improved the tooltips (negative effects in red text).
Updates to Prologue:
Hangar deck improvements, tram station theme, rewritten logs, screen moments.
Fixed overblown lights in Quarantine deck (and generally from stand alone consoles).
Enemies now have pre set mutations for the prologue decks.
Updated some of the tutorial messages with icons and tweaked descriptions.
Fixed missing repair requirement for Mainframe.
Fixed missing mutation info and icons
Lore: changed the exit- areas/screen from "recyclers" to "security check points".
Level ups no longer replenish overload.
Fixed button hidden inside a wall in one of the exit areas.
Fixed missing/unsupported hotkeys.
Fixed cut navmesh at the final bulkhead of some of the lower decks.
Fixed a crash bug when the spider boss would fire grenades onto destructible crates.
Updated interaction labels on consoles, buttons and cabinets to display the current "interaction" key correctly.
Dash:
Improved Dash mechanic when colliding with geometry and stopping the dash early.
Added camera move and sound when colliding with geo.
Fixed dash so it can no longer damage the same enemy multiple times in one dash.
Reduced Dash push length from 4m to 3m.
Lots of smaller tweaks and improvements.
Source
Changelog.gg summarizes and formats this update. How we read updates.
