Update history
Latest BRUTALISTICK VR updates
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- BRUTALISTICK VR
Early Access Feature Update #10 - Split Foes & Death Throes
This was one of the hardest updates I've tackled so far. The logic behind it all broke my brain more times than I can count and all the features took more care to implement than I anticipated. Making the framework behin…
Patch notes27 changesFixGameplay - BRUTALISTICK VR
Early Access Feature Update #9.7 - 'Tis But A Scratch
Changelog: [Gore] Bullet holes, slash wounds and blunt trauma now have gore textures in addition to blood Wounds are now dynamic and not decal based Blood on bodies and the environment can receive more details (no longe…
Patch notes19 changesFixGameplay - BRUTALISTICK VR
Early Access Feature Update #9.6 - Music To My Ears
Happy holidays, everyone! Changelog: [Features] Music! Featuring 3 original tracks, one in the main menu and two for the missions. Expect additional tracks in the future. Completely overhauled audio system. Firearms sou…
Patch notes10 changesFixUI/audio - BRUTALISTICK VR
Early Access Feature Update #9.5 - Spinners and Losers
I'd like to start off by apologizing for the long gap since the last update. Life got real busy really quickly but it seems likely that I'll have a bit more time from now on. In any case, I hope you enjoy the update des…
Security11 changesFixGameplay - BRUTALISTICK VR
Early Access Feature Update #9.4 - Ware the House At?
This time I've managed to fit a few suggestions in this update and fixed some of the most glaringly obvious and common issues. Changelog: [Features] Added enemies that wield two-handed firearms Enemy firearms can now be…
Patch notes20 changesFixGameplay - BRUTALISTICK VR
Early Access Feature Update #9.3 - Cosmetics, Without The Lootboxes
This was supposed to be a small update with only a spectator camera but I didn't like the way the player looked, so smooth and shiny... So I wound up making a whole cosmetic overhaul, including new hats for both enemies…
Store7 changesFixGameplay - BRUTALISTICK VR
Early Access Feature Update #9.2 - Not Gonna Let This One Slide
This update has been a long time coming, physics-based slides and bolts did not seem feasible for the longest time but now we have 'em. Keep in mind that while I did test it out on every weapon at least once, there may…
Store9 changesFixGameplay - BRUTALISTICK VR
Early Access Feature Update #9.1 - Let's Take a Crack At It
Along with this update, Firearm Modding now has documentation on the framework's wiki, go check it out if you're interested in making mods. (Link to GitHub page) Changelog: [Features] Added breakable bones and snappable…
Patch notes5 changesGameplayPerformance - BRUTALISTICK VR
Early Access Feature Update #9 - Yo Dawg, I Heard You Like Bones
Changelog: Added support for firearm modding [Physics] Greatly increased the stability of enemies - Also includes the helmets and accessories Improved the stumbling and staggering of enemies (less likely to simply fall…
Patch notes22 changesFixGameplay - BRUTALISTICK VR
Early Access Feature Update #8.1 - Lock, Stock...
Changelog: [Features] Added break action shotguns Added regular checks to kill enemies that may have fallen through the map and prevent mission completion [Physics] Raised the stiffness of player arms, no longer as wobb…
Patch notes13 changesFixGameplay - BRUTALISTICK VR
Early Access Feature Update #8 - In This Moment, The Physics Are Euphoric
This has been a long time coming. The idea has been taking shape for quite a while in my head and I finally felt the theory was solid enough to start building upon it. So here we are, enemies that properly react to gett…
Patch notes12 changesFixGameplay - BRUTALISTICK VR
Early Access Feature Update #7.1
Changelog: [Changes] Enemy upper bodies now have a more accurate collider. Should have more reliable behavior with wounds, flowing blood and overall collision accuracy. [Fixes] Enemies now have flowing blood from their…
Patch notes4 changesFixGameplay - BRUTALISTICK VR
Early Access Feature Update #7 - Santa Ain't The Only One With A Workshop
The workshop expands! Now supporting map and prop mods with a nice Spawn Gun overhaul to support mod prop spawning along with all the base game physics items! In addition to this, I've upgraded Unity to a new major vers…
Patch notes11 changesServerMaps - BRUTALISTICK VR
Early Access Feature Update #6.1
Changelog: [Gore Updates] Slash and stab wounds finally correctly reflect the orientation of the blade Slashing is now possible when holding the weapon against a body part, not just with new hits Throats can now be slit…
Patch notes9 changesFixGameplay - BRUTALISTICK VR
Early Access Feature Update #6 - What A Horrible Night To Have A Curse
This update took way too long to release and for that I apologize. In return, I hope you'll accept my peace offering of the largest update so far! Changelog: [Features] 2 new types of missions - Zombie and Infection Zom…
Patch notes20 changesFixGameplay - BRUTALISTICK VR
Early Access Experimental Update #6 - The Revolver Test
This update is only live on the experimental branch. To access it, right click BRUTALISTICK VR in your library, select properties and in the Betas tab, select Beta Participation and then the experimental branch. This is…
Patch notes5 changesCompatibilityGameplay






