Full notes
Full BRUTALISTICK VR update
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What changed
- Gameplay
- Maps
- Fixes
- UI and audio
- Store
BRUTALISTICK VR changes
Changelog:
[Features]
Added break action shotguns
Added regular checks to kill enemies that may have fallen through the map and prevent mission completion
[Physics]
Raised the stiffness of player arms, no longer as wobbly with fast movements or strong forces and no more shoulders at ear level
[Weapons]
Three new double barreled shotguns
Boomstick (regular double-barreled shotgun)
Sawed-Off (double-barreled shotgun with sawed off barrel and stock)
Shorty (double-barreled shotgun with sawed off barrel)
Overhauled the 50BMG and 100BMG Sniper Rifles visually and fixed their recoils (they really kick now)
[Changes]
Enemies stand up more reliably, no more floating up from their pelvises
Sniper rifles can now have more than a single instance in the level and are no longer removed from the weapon wall after picking up one of them (dual-wielding 100BMG?)
Improved the visual clarity of scopes when viewed close-up
Lowered player body a bit so your neck is actually visible and not stuck inside your torso
[Fixes]
Fixed infected waves
Fixed zombie attacks not working
Fixed tons of shiny objects in the Office and Lobby levels
Revolver casings no longer fall through the floor when ejected
Fixed shiny dismembered limbs (probably, I haven't encountered them again)
Fixed missing shopkeeper skins
[Known issues]
Enemies without one leg will still try to walk, although not very well
Sometimes enemies refuse to get up after falling and try to attack you while lying down
Melee enemies with a knife seem to get stuck on walls in the Office level. Not sure what's up with that but I can't seem to reproduce it reliably.
Source
Changelog.gg summarizes and formats this update. How we read updates.
