HomeGamesUpdatesPricingMethodology
Steam News12 March 20251y ago

Early Access Feature Update #8.1 - Lock, Stock...

Changelog: [Features] Added break action shotguns Added regular checks to kill enemies that may have fallen through the map and prevent mission completion [Physics] Raised the stiffness of player arms, no longer as wobb

Full notes

Full BRUTALISTICK VR update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes4 additions1 change2 removals
  • Gameplay
  • Maps
  • Fixes
  • UI and audio
  • Store
addedChangelog:Added break action shotguns
addedChangelog:Added regular checks to kill enemies that may have fallen through the map and prevent mission completion [Physics]
removedChangelog:Raised the stiffness of player arms, no longer as wobbly with fast movements or strong forces and no more shoulders at ear level [Weapons]
addedChangelog:Three new double barreled shotguns Boomstick (regular double-barreled shotgun) Sawed-Off (double-barreled shotgun with sawed off barrel and stock) Shorty (double-barreled shotgun with sawed off barrel)
fixedChangelog:Overhauled the 50BMG and 100BMG Sniper Rifles visually and fixed their recoils (they really kick now) [Changes]
addedChangelog:Sniper rifles can now have more than a single instance in the level and are no longer removed from the weapon wall after picking up one of them (dual-wielding 100BMG?)

BRUTALISTICK VR changes

addedAdded break action shotguns
addedAdded regular checks to kill enemies that may have fallen through the map and prevent mission completion [Physics]
removedRaised the stiffness of player arms, no longer as wobbly with fast movements or strong forces and no more shoulders at ear level [Weapons]
addedThree new double barreled shotguns Boomstick (regular double-barreled shotgun) Sawed-Off (double-barreled shotgun with sawed off barrel and stock) Shorty (double-barreled shotgun with sawed off barrel)
fixedOverhauled the 50BMG and 100BMG Sniper Rifles visually and fixed their recoils (they really kick now) [Changes]

Changelog:

  • [Features]

  • Added break action shotguns

  • Added regular checks to kill enemies that may have fallen through the map and prevent mission completion

    [Physics]

  • Raised the stiffness of player arms, no longer as wobbly with fast movements or strong forces and no more shoulders at ear level

    [Weapons]

  • Three new double barreled shotguns

    • Boomstick (regular double-barreled shotgun)

    • Sawed-Off (double-barreled shotgun with sawed off barrel and stock)

    • Shorty (double-barreled shotgun with sawed off barrel)

  • Overhauled the 50BMG and 100BMG Sniper Rifles visually and fixed their recoils (they really kick now)

    [Changes]

  • Enemies stand up more reliably, no more floating up from their pelvises

  • Sniper rifles can now have more than a single instance in the level and are no longer removed from the weapon wall after picking up one of them (dual-wielding 100BMG?)

  • Improved the visual clarity of scopes when viewed close-up

  • Lowered player body a bit so your neck is actually visible and not stuck inside your torso

    [Fixes]

  • Fixed infected waves

  • Fixed zombie attacks not working

  • Fixed tons of shiny objects in the Office and Lobby levels

  • Revolver casings no longer fall through the floor when ejected

  • Fixed shiny dismembered limbs (probably, I haven't encountered them again)

  • Fixed missing shopkeeper skins

    [Known issues]

  • Enemies without one leg will still try to walk, although not very well

  • Sometimes enemies refuse to get up after falling and try to attack you while lying down

  • Melee enemies with a knife seem to get stuck on walls in the Office level. Not sure what's up with that but I can't seem to reproduce it reliably.

Source

Steam News / 12 March 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.