Full notes
Full BRUTALISTICK VR update
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What changed
- Gameplay
- Balance
- Performance
- Fixes
- UI and audio
- Maps
BRUTALISTICK VR changes
Changelog:
[Gore]
Bullet holes, slash wounds and blunt trauma now have gore textures in addition to blood
Wounds are now dynamic and not decal based
Blood on bodies and the environment can receive more details (no longer completely bloody or not bloody at all but has blending instead)
Gore and blood textures don't disappear from body parts after dismembering
Improved blood puffs (now also receives lighting)
Custom blood color is now applied to gore and particles as well
Slashing now causes directional blood sprays
Improved blood textures to take advantage of the more detailed shaders
[Features]
Improved and more dynamic slashing (feels more impactful and controlled)
[Changes]
Changing blood color is now reflected in real time (no need to reload the level)
Changed the way slashing damage is calculated (now depends on the length, strength and velocity of the slash)
[Weapons]
Added a Scimitar
Added a Naginata
[Performance]
Improved blood painting performance
Improved performance of firearms that aren't currently active in the scene
Removed the ability of dismembered body parts to receive new blood stains which improves dismemberment performance and reduces VRAM usage
[Fixes]
Fixed force grabbing disabling hands from time to time
Fixed disabling armor in sandbox mode
Fixed modded bolt-actions
Fixed impact sounds for modded weapons, props, and maps
Fixed dismembered hands with melee weapons continuing to swing (fly) at you
Objects that don't have an impact sound tag applied should now rely on fallback tags (hopefully no more silent impacts)
[Hotfixes]
Fixed pointy zombies
Fixed prop and map loading
Source
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