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Steam News9 February 20264mo ago

Early Access Feature Update #9.7 - 'Tis But A Scratch

Changelog: [Gore] Bullet holes, slash wounds and blunt trauma now have gore textures in addition to blood Wounds are now dynamic and not decal based Blood on bodies and the environment can receive more details (no longe

Full notes

Full BRUTALISTICK VR update

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What changed

7 fixes4 additions8 changes1 removal
  • Gameplay
  • Balance
  • Performance
  • Fixes
  • UI and audio
  • Maps
addedChangelog:Bullet holes, slash wounds and blunt trauma now have gore textures in addition to blood
removedChangelog:Blood on bodies and the environment can receive more details (no longer completely bloody or not bloody at all but has blending instead)
changedChangelog:Improved blood puffs (now also receives lighting)
changedChangelog:Improved blood textures to take advantage of the more detailed shaders [Features]
changedChangelog:Improved and more dynamic slashing (feels more impactful and controlled) [Changes]
changedChangelog:Changing blood color is now reflected in real time (no need to reload the level)

BRUTALISTICK VR changes

addedBullet holes, slash wounds and blunt trauma now have gore textures in addition to blood
removedBlood on bodies and the environment can receive more details (no longer completely bloody or not bloody at all but has blending instead)
changedImproved blood puffs (now also receives lighting)
changedImproved blood textures to take advantage of the more detailed shaders [Features]
changedImproved and more dynamic slashing (feels more impactful and controlled) [Changes]

Changelog:

  • [Gore]

  • Bullet holes, slash wounds and blunt trauma now have gore textures in addition to blood

  • Wounds are now dynamic and not decal based

  • Blood on bodies and the environment can receive more details (no longer completely bloody or not bloody at all but has blending instead)

  • Gore and blood textures don't disappear from body parts after dismembering

  • Improved blood puffs (now also receives lighting)

  • Custom blood color is now applied to gore and particles as well

  • Slashing now causes directional blood sprays

  • Improved blood textures to take advantage of the more detailed shaders

    [Features]

  • Improved and more dynamic slashing (feels more impactful and controlled)

    [Changes]

  • Changing blood color is now reflected in real time (no need to reload the level)

  • Changed the way slashing damage is calculated (now depends on the length, strength and velocity of the slash)

    [Weapons]

  • Added a Scimitar

  • Added a Naginata

    [Performance]

  • Improved blood painting performance

  • Improved performance of firearms that aren't currently active in the scene

  • Removed the ability of dismembered body parts to receive new blood stains which improves dismemberment performance and reduces VRAM usage

    [Fixes]

  • Fixed force grabbing disabling hands from time to time

  • Fixed disabling armor in sandbox mode

  • Fixed modded bolt-actions

  • Fixed impact sounds for modded weapons, props, and maps

  • Fixed dismembered hands with melee weapons continuing to swing (fly) at you

  • Objects that don't have an impact sound tag applied should now rely on fallback tags (hopefully no more silent impacts)

    [Hotfixes]

  • Fixed pointy zombies

  • Fixed prop and map loading

Source

Steam News / 9 February 2026

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