Full notes
Full BRUTALISTICK VR update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Gameplay
- Maps
- UI and audio
- Performance
BRUTALISTICK VR changes
This time I've managed to fit a few suggestions in this update and fixed some of the most glaringly obvious and common issues.
Changelog:
[Features]
Added enemies that wield two-handed firearms
Enemy firearms can now be used by the player (limited ammo and can't be reloaded)
New Warehouse map with a bunch of new props that have been added to the spawn gun as well
Spawn Gun now has Undo and Clear All buttons
Added Unequip button to cosmetics (sorry about this one, it should've been there from the start)
Added rotating save backups to prevent data loss upon corruption (if you experience data loss, head on over to your %Appdata%/LocalLow/Kubunautilus/BrutalistickVR folder and you should be able to find and replace your corrupted/broken save with one from the backups folder)
[Changes]
Improved player feet animation
Added bullet impact particles to most objects
Reduced the amount of damage and deformation enemy collisions with the terrain cause
Reduced the frequency of joints breaking from bullets
Improved the hand positions of the Hunting Rifle
Improved the Underground Station a little to take advantage of the upgraded lighting system and added a few props. A full rework will come later on.
[Graphics]
Changed the way ambient lighting works to give smoother and more realistic lighting in most scenarios without a noticeable performance impact. In some cases, this even improved performance. A downside to this is there might be some light leaks in dark rooms, particularly in corners.
[Performance]
Improved performance of deformation by a bit
Improved the performance of some repeating audio sources
Greatly improved the performance of enemy spawning and dead body despawning (reduced hiccups during a wave)
Unused textures should now be properly released to prevent VRAM leaks
Occlusion culling now GPU-based to free up the CPU a bit more
[Fixes]
Reduced the chance of saves being corrupted upon crash
Slides don't require double racking anymore when they've locked open
Fixed enemies failing to get up after falling down
Fixed enemies not keeping their distance from the player (they no longer get all up in your face)
Fixed Chosen One glasses blocking the player's view
Source
Changelog.gg summarizes and formats this update. How we read updates.
