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Steam News27 August 202510mo ago

Early Access Feature Update #9.4 - Ware the House At?

This time I've managed to fit a few suggestions in this update and fixed some of the most glaringly obvious and common issues.

Full notes

Full BRUTALISTICK VR update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes7 additions11 changes0 removals
  • Fixes
  • Gameplay
  • Maps
  • UI and audio
  • Performance
fixedThis time I've managed to fit a few suggestions in this update and fixed some of the most glaringly obvious and common issues.
addedChangelog:Added enemies that wield two-handed firearms
addedChangelog:Enemy firearms can now be used by the player (limited ammo and can't be reloaded)
addedChangelog:New Warehouse map with a bunch of new props that have been added to the spawn gun as well
addedChangelog:Spawn Gun now has Undo and Clear All buttons
addedChangelog:Added Unequip button to cosmetics (sorry about this one, it should've been there from the start)

BRUTALISTICK VR changes

fixedThis time I've managed to fit a few suggestions in this update and fixed some of the most glaringly obvious and common issues.
addedAdded enemies that wield two-handed firearms
addedEnemy firearms can now be used by the player (limited ammo and can't be reloaded)
addedNew Warehouse map with a bunch of new props that have been added to the spawn gun as well
addedSpawn Gun now has Undo and Clear All buttons

This time I've managed to fit a few suggestions in this update and fixed some of the most glaringly obvious and common issues.

Changelog:

  • [Features]

  • Added enemies that wield two-handed firearms

  • Enemy firearms can now be used by the player (limited ammo and can't be reloaded)

  • New Warehouse map with a bunch of new props that have been added to the spawn gun as well

  • Spawn Gun now has Undo and Clear All buttons

  • Added Unequip button to cosmetics (sorry about this one, it should've been there from the start)

  • Added rotating save backups to prevent data loss upon corruption (if you experience data loss, head on over to your %Appdata%/LocalLow/Kubunautilus/BrutalistickVR folder and you should be able to find and replace your corrupted/broken save with one from the backups folder)

    [Changes]

  • Improved player feet animation

  • Added bullet impact particles to most objects

  • Reduced the amount of damage and deformation enemy collisions with the terrain cause

  • Reduced the frequency of joints breaking from bullets

  • Improved the hand positions of the Hunting Rifle

  • Improved the Underground Station a little to take advantage of the upgraded lighting system and added a few props. A full rework will come later on.

    [Graphics]

  • Changed the way ambient lighting works to give smoother and more realistic lighting in most scenarios without a noticeable performance impact. In some cases, this even improved performance. A downside to this is there might be some light leaks in dark rooms, particularly in corners.

    [Performance]

  • Improved performance of deformation by a bit

  • Improved the performance of some repeating audio sources

  • Greatly improved the performance of enemy spawning and dead body despawning (reduced hiccups during a wave)

  • Unused textures should now be properly released to prevent VRAM leaks

  • Occlusion culling now GPU-based to free up the CPU a bit more

    [Fixes]

  • Reduced the chance of saves being corrupted upon crash

  • Slides don't require double racking anymore when they've locked open

  • Fixed enemies failing to get up after falling down

  • Fixed enemies not keeping their distance from the player (they no longer get all up in your face)

  • Fixed Chosen One glasses blocking the player's view

Source

Steam News / 27 August 2025

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