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Steam News18 July 202511mo ago

Early Access Feature Update #9.3 - Cosmetics, Without The Lootboxes

This was supposed to be a small update with only a spectator camera but I didn't like the way the player looked, so smooth and shiny...

Full notes

Full BRUTALISTICK VR update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes2 additions2 changes1 removal
  • Store
  • Gameplay
  • Fixes
addedThis was supposed to be a small update with only a spectator camera but I didn't like the way the player looked, so smooth and shiny... So I wound up making a whole cosmetic overhaul, including new hats for both enemies and the player, different glasses for both and a few new outfits, that now have to be purchased. This adds a ton of variety and personality to the enemies so your odds of seeing the "same" NPC are much lower now. Anyway, now that the framework is in place, making new cosmetics should be a breeze and further additions are to be expected.
addedChangelog:New cosmetics for both the player and the NPCs. Also includes a dressing room with a mirror in the Main Hub so you can actually see what you look like.
changedChangelog:Slightly increased the force needed to break a neck when it isn't held
changedChangelog:Slightly adjusted player body movement to look better on the spectator screen and in front of the mirror
removedChangelog:Scopes should no longer break (again) [Hotfixes]
fixedChangelog:Fixed agent glasses forcing you against the ground

BRUTALISTICK VR changes

addedThis was supposed to be a small update with only a spectator camera but I didn't like the way the player looked, so smooth and shiny... So I wound up making a whole cosmetic overhaul, including new hats for both enemies and the player, different glasses for both and a few new outfits, that now have to be purchased. This adds a ton of variety and personality to the enemies so your odds of seeing the "same" NPC are much lower now. Anyway, now that the framework is in place, making new cosmetics should be a breeze and further additions are to be expected.
addedNew cosmetics for both the player and the NPCs. Also includes a dressing room with a mirror in the Main Hub so you can actually see what you look like.
changedSlightly increased the force needed to break a neck when it isn't held
changedSlightly adjusted player body movement to look better on the spectator screen and in front of the mirror
removedScopes should no longer break (again) [Hotfixes]

This was supposed to be a small update with only a spectator camera but I didn't like the way the player looked, so smooth and shiny... So I wound up making a whole cosmetic overhaul, including new hats for both enemies and the player, different glasses for both and a few new outfits, that now have to be purchased. This adds a ton of variety and personality to the enemies so your odds of seeing the "same" NPC are much lower now. Anyway, now that the framework is in place, making new cosmetics should be a breeze and further additions are to be expected.

Changelog:

  • [Features]

  • New cosmetics for both the player and the NPCs. Also includes a dressing room with a mirror in the Main Hub so you can actually see what you look like.

  • Spectator camera. This can either be controlled with the keyboard by a person at the PC or it can be set to follow the player.

    [Changes]

  • Slightly increased the force needed to break a neck when it isn't held

  • Slides and bolts should move/animate more reliably when fired

  • Slightly adjusted player body movement to look better on the spectator screen and in front of the mirror

  • Gave Manuel LaBeaur overalls to wear

    [Fixes]

  • Scopes should no longer break (again)

    [Hotfixes]

  • Fixed agent glasses forcing you against the ground

  • Fixed spectator camera not working

Source

Steam News / 18 July 2025

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