Full notes
Full BRUTALISTICK VR update
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What changed
- Gameplay
- Balance
- Fixes
BRUTALISTICK VR changes
Changelog:
[Gore Updates]
Slash and stab wounds finally correctly reflect the orientation of the blade
Slashing is now possible when holding the weapon against a body part, not just with new hits
Throats can now be slit causing the enemy to bleed out in a few seconds with a pulsating blood stream
Shots and stabs to the throat also cause the bleed out sequence to start
[Changes]
Changed enemy movement logic to make them faster
Made dismemberment about 30% more difficult all around since it was a bit too easy
Made slashing deal a bit more damage and made it more satisfying
Both revolvers now have more penetrating power, so they're no longer just a harder to reload (and arguably cooler) version of the Deagle
[Fixes]
Locational damage now works better with melee weapons, meaning hits to the head do even more damage than hits to the limbs
Fixed bullet penetration order - Previously the first impact was guaranteed to be what it should logically hit but subsequent hits may have been out of order. For example, shooting someone in the chest plate could result in the back plate getting hit as well without even touching the chest itself.
The enemy movement logic change carried over to the fixes side, meaning melee enemies move properly for the most part
Fixed the navigation mesh in the Lobby, enemies shouldn't slow down or get stuck in some places anymore
Fixed intestines being bright pink and transparent
Source
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