In this update8
Full notes
Full Blessed To Die update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Performance
- Events
Blessed To Die changes
This update is focused heavily on improving the new player experience, mission flow, performance, and overall reliability across the game.
A large number of smaller fixes and refinements were also made throughout combat, UI, events, and progression systems.
Biggest Changes
Improved Tutorial
The tutorial has been updated to better guide new players through the opening experience.
It now does a better job highlighting important buttons, menus, and interactions players should pay attention to while learning the game.
Mission Selection Improvements
The mission selection flow has been redesigned to be much more user friendly.
Changes include:
Mission selection is no longer hidden away behind a button
Current and next mission nodes are much clearer
General navigation and readability improvements throughout the mission screen
The goal here was to make progression feel smoother and easier to understand, especially for newer players.
Major Reliability & Stability Improvements
This patch also includes well over 100 smaller tweaks, fixes, and refinements aimed at improving:
Overall reliability
UI consistency
Combat flow
Mission transitions
General game responsiveness
A lot of work in this update focused on reducing friction and making the overall experience feel smoother.
Performance Improvements
Improved performance when loading the game
Improved performance when starting a new game
Made scene transitions feel smoother and more pleasant
Combat & Gameplay Changes
Enemy AI is now more likely to use backup actions if preferred actions are unavailable
Fixed Gold Snatch and Adrenaline Spike causing infinite loops
Fixed AP bonus timing issues for:
Focus Crystal
Mana Battery
Dark Shield
Blood Contract
Focus Band
Tweaked Soulreaver Axe to behave as intended
UI & Event Improvements
Improved overall event user experience
Intro video is now optional
Tweaked Blessing page in the Mission window
Improved the stat reward screen visuals
Caravan popup now appears much faster (0.5 seconds instead of 2.5)
Prevented accidental multiple clicks on “Next Month”
Developer Notes
This update was largely focused on improving the overall feel and usability of the game.
A lot of the work here is aimed at reducing confusion for new players, improving responsiveness, and smoothing out the flow between menus, missions, events, and combat.
The tutorial and mission selection changes are especially important because they address some of the biggest points of friction we’ve seen from player feedback so far.
As always, thank you for all the support and feedback. This is still our first Steam release, and community feedback continues to directly shape development.
Source
Changelog.gg summarizes and formats this update. How we read updates.
