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Steam News27 May 20261mo ago

3.3.0 Update — Trading Post, Merchant Caravans & Nightmare Enemies

Biggest Changes Trading Post & Merchant Caravans The Trading Post has now been fully implemented. Merchant caravans will periodically arrive in your city offering items and command cards while they remain in town.

In this update7

Full notes

Full Blessed To Die update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes4 additions7 changes0 removals
  • Gameplay
  • Events
  • Maps
  • UI and audio
  • Fixes
addedNew Content — Nightmare EnemiesAdded 11 new Nightmare enemies.
addedNew Content — Nightmare EnemiesNightmares are twisted creatures born from fear, madness, and corrupted dreams, bringing new mechanics and encounter variety to later missions.
addedReward & Mission ImprovementsAdded Small, Medium, and Large Gold Chests as possible reward options
changedReward & Mission ImprovementsAdditional tweaks and polish to battle reward screens
changedReward & Mission ImprovementsTweaked mission map node layouts for cleaner navigation
changedUI & Combat ImprovementsImproved readability of the advanced combat log

Blessed To Die changes

addedAdded 11 new Nightmare enemies.
addedNightmares are twisted creatures born from fear, madness, and corrupted dreams, bringing new mechanics and encounter variety to later missions.
addedAdded Small, Medium, and Large Gold Chests as possible reward options
changedAdditional tweaks and polish to battle reward screens
changedTweaked mission map node layouts for cleaner navigation

Biggest Changes

Trading Post & Merchant Caravans

The Trading Post has now been fully implemented.

  • Merchant caravans will periodically arrive in your city offering items and command cards while they remain in town. Currently there are 8 different caravan types, each with their own selection of goods and specialties.

  • When a caravan arrives, you’ll now receive a popup notification in the city.

  • This system is intended to make city progression feel more alive while giving players additional ways to build and customize parties between missions.

New Content — Nightmare Enemies

  • Added 11 new Nightmare enemies.

  • Nightmares are twisted creatures born from fear, madness, and corrupted dreams, bringing new mechanics and encounter variety to later missions.

Reward & Mission Improvements

  • Added Small, Medium, and Large Gold Chests as possible reward options

  • Additional tweaks and polish to battle reward screens

  • Tweaked mission map node layouts for cleaner navigation

UI & Combat Improvements

  • Improved readability of the advanced combat log

  • Queued card hover lines now animate

  • View Deck, Exhausted Deck, and Discard Deck windows now remain open until manually closed

  • Improved overall deck browsing flow during combat

Bug Fixes & Other Changes

  • Fixed Marksman Hawk causing gameplay hang-ups

  • Fixed Blink Stone to work correctly

  • Additional polish and smaller fixes across combat and UI systems

Developer Notes

This update is a pretty major step toward making the city feel more interactive and alive between missions.

The Trading Post and caravan systems are something we’ve wanted in the game for a long time, and this is just the first version. We plan to continue expanding merchants, rewards, items, and caravan variety over time.

The new Nightmare enemies are also part of a larger push to make different mission regions feel more distinct both mechanically and visually.

As always, thank you for all the support and feedback so far. This is still our first Steam release, and community feedback continues to directly shape development.

Source

Steam News / 27 May 2026

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