In this update9
Full notes
Full Blessed To Die update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Events
- Gameplay
- UI and audio
- Balance
- Fixes
Blessed To Die changes
0.4.2.0 Update — City Events, Decrees & City Management Expansion
This update significantly expands the kingdom management side of the game with the introduction of City Events, Decrees, and City Statistics.
While combat remains at the heart of the experience, you'll now have more ways than ever to shape your city, influence its future, and respond to opportunities and challenges throughout the year.
Big Changes
City Events
City Events have arrived!
Random events can now occur throughout the year, presenting opportunities, risks, and decisions that can affect your city, resources, and citizens.
Current events include:
Festivals
Traveling doctors
Gambling opportunities
Mercenary visits
And more
Some events are influenced by the time of year, while others may be affected by your ruler's Divinity level.
This is just the beginning, with many more events planned for future updates.
Decree System
As ruler, you can now enact policies that influence the direction of your kingdom.
Decrees can be accessed from the new scroll icon at the top of the screen or through the Palace.
There are currently three decree categories:
Military
Religious
Economic
Key details:
Decrees are unlocked over time while you have advisors employed
Employing an advisor for 12 consecutive months unlocks a powerful advisor-specific decree
Advisor decrees remain active only while that advisor remains employed
Decrees last for 1 year
Decrees cannot be canceled once enacted
Enacting a decree costs 10 Renown
Some decrees offer powerful benefits, while others come with risks or tradeoffs. Choosing the right policy can help steer your city toward your current goals.
City Statistics
Gold, Renown, Divinity, and Threat are now clickable.
Each stat now provides detailed information and historical trends, helping players better understand what is happening in their kingdom and plan ahead.
No more wondering why a value changed or where your resources are going.
Medium Changes
Ruler Divinity
Your ruler's Divinity level is now visible within the city interface.
Divinity has also been reworked to make its effects on random events more transparent and easier to understand.
Improved Character & Combat Information
Post-combat MVP screen now includes detailed statistics for every party member
Character nicknames are now rarer, but offer better rewards when earned
Many buttons now explain missing requirements directly instead of leaving players guessing
Economy & City Management
Buildings level 3 and above now have monthly upkeep costs
Renown will gradually decline when reaching certain thresholds
Recruitment quality has been reworked to better reflect Renown
Other Changes
Temporal Lag now lasts long enough to affect the next turn
Focus Band now grants its AP bonus on the following turn instead of the current turn
Clotting Serum now removes all Bleed effects and grants immunity to Bleed for the remainder of the encounter
Charm Undead now correctly affects Zombies
Fixed scrolling issues on the Raid Defense screen
Fixed scrolling issues on the Blacksmith screen
Additional UI polish throughout the game
Source
Changelog.gg summarizes and formats this update. How we read updates.
