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Steam News25 June 202611d ago

0.4.2.2- QoL Improvements & Quick Help Buttons

This update focuses on making the game easier to learn, providing more control over rewards and progression, and continuing to improve the overall user experience.

In this update11

Full notes

Full Blessed To Die update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes7 additions5 changes1 removal
  • Events
  • Gameplay
  • Balance
  • UI and audio
changedThis update focuses on making the game easier to learn, providing more control over rewards and progression, and continuing to improve the overall user experience.
addedNew Help & Information ButtonsTo help with this, we've added ? buttons to many screens throughout the game.
addedTweaks to Blessing RefusalRefusing a Blessing now has only a 50% chance to reduce Divinity.
changedTweaks to Blessing RefusalPreviously, declining a blessing always carried a penalty, which could make some choices feel less meaningful. This change gives players more freedom when deciding whether to accept a blessing.
addedYou Can Now Refuse RewardsAfter winning an encounter, you can now choose to decline rewards entirely.
changedYou Can Now Refuse RewardsWhether you're trying to avoid clutter, pursue a challenge run, or simply don't want the offered reward, the choice is now yours.

Blessed To Die changes

changedThis update focuses on making the game easier to learn, providing more control over rewards and progression, and continuing to improve the overall user experience.
addedTo help with this, we've added ? buttons to many screens throughout the game.
addedRefusing a Blessing now has only a 50% chance to reduce Divinity.
changedPreviously, declining a blessing always carried a penalty, which could make some choices feel less meaningful. This change gives players more freedom when deciding whether to accept a blessing.
addedAfter winning an encounter, you can now choose to decline rewards entirely.

This update focuses on making the game easier to learn, providing more control over rewards and progression, and continuing to improve the overall user experience.

Big Changes

New Help & Information Buttons

One of the most common pieces of feedback we've received is that some systems can be difficult to understand for newer players.

To help with this, we've added? buttons to many screens throughout the game.

These provide quick explanations for mechanics, systems, and terminology without requiring players to leave the screen they're currently on.

This is just the first pass, and we'll continue expanding these explanations over time.

Medium Changes

Tweaks to Blessing Refusal

Refusing a Blessing now has only a 50% chance to reduce Divinity.

Previously, declining a blessing always carried a penalty, which could make some choices feel less meaningful. This change gives players more freedom when deciding whether to accept a blessing.

You Can Now Refuse Rewards

After winning an encounter, you can now choose to decline rewards entirely.

Whether you're trying to avoid clutter, pursue a challenge run, or simply don't want the offered reward, the choice is now yours.

More Flexible Support Spells

Revive, Cleanse, and similar abilities no longer require their target to already be affected by the condition they're designed to remove.

This should make these cards and abilities feel much smoother to use and reduce unnecessary targeting restrictions.

Quality-of-Life Improvements

  • Added a confirmation popup when firing Veterans

  • Veteran Hall now displays:

    • Total Veterans employed

    • Monthly wage costs

  • Taverns now show:

    • Monthly recruit generation

    • Any modifiers affecting that number

  • Returning from a mission now displays how much Gold and Renown was earned

  • Decrees now provide better information about costs, upkeep, and requirements

  • Added general gameplay tips to the main menu

  • UI consistency improvements across multiple screens

Gameplay Changes

Intervene

  • Intervene now grants Dodge instead of Guard

Ambush

  • Ambush mechanics now function properly, allowing enemies to actually ambush as intended

Mercenaries

  • Mercenaries may now arrive with their own equipment

Source

Steam News / 25 June 2026

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