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Steam News16 June 202620d ago

0.4.1.5 - UI Polish & Combat Fixes Update

This update focuses on improving clarity across combat and city management systems, refining UI feedback, and fixing a range of ability and system issues.

In this update5

Full notes

Full Blessed To Die update

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What changed

6 fixes3 additions13 changes1 removal
  • UI and audio
  • Balance
  • Performance
  • Fixes
changedThis update focuses on improving clarity across combat and city management systems, refining UI feedback, and fixing a range of ability and system issues.
changedUI ImprovementsMajor UI polish pass across multiple screens
addedUI ImprovementsAdded clearer tooltips for cards that are unavailable (now explains why they are greyed out)
changedUI ImprovementsBetter feedback when moving queued cards into invalid positions
changedUI ImprovementsImproved readability of card type indicators (no longer hidden by borders)
addedUI ImprovementsMore tooltips added across key UI screens for better clarity

Blessed To Die changes

changedThis update focuses on improving clarity across combat and city management systems, refining UI feedback, and fixing a range of ability and system issues.
changedMajor UI polish pass across multiple screens
addedAdded clearer tooltips for cards that are unavailable (now explains why they are greyed out)
changedBetter feedback when moving queued cards into invalid positions
changedImproved readability of card type indicators (no longer hidden by borders)

This update focuses on improving clarity across combat and city management systems, refining UI feedback, and fixing a range of ability and system issues.

UI Improvements

  • Major UI polish pass across multiple screens

  • Added clearer tooltips for cards that are unavailable (now explains why they are greyed out)

  • Better feedback when moving queued cards into invalid positions

  • Improved readability of card type indicators (no longer hidden by borders)

  • More tooltips added across key UI screens for better clarity

City UI Updates

  • Raid Defense screen now shows more relevant character info for planning defense

  • Blacksmith UI improved when forging items

  • Campfires now display total party healing and updated HP values

  • Characters can now be repositioned in City Defense setup

  • Buildings now clearly show unmet requirements

  • Mission screen now explains why “Continue” may be disabled

  • Slight visual improvements to city building appearance

  • Map node generation has been tweaked for better layout variety

Combat & Card Improvements

  • Gold Snatch & Greed Strike:

    • Increased damage and gold gain

    • Now exhaust after use (one-time per fight)

  • Post-battle screen now shows gold stolen from enemies

  • Exhaust cards are now clearly labeled as such

  • “Retreat to City” now requires confirmation to prevent misclicks

Balance & Ability Fixes

  • Shieldwall:

    • Now functions correctly

    • Now grants +5 Defense (previously 10)

  • Kill Streak fixed and now triggers properly

  • Cleave (Upgraded) now works as intended

  • Pinning Strike (Upgraded) damage fixed

  • Unstoppable Force now correctly pushes enemies to the back row

  • Card effects corrected:

    • All relevant ability triggers now resolve properly

Bug Fixes

  • Fixed Hermit event crash

  • Fixed multiple ability resolution bugs affecting combat consistency

Source

Steam News / 16 June 2026

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