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Steam News1 June 20261mo ago

3.3.2 Update: Cloud Mission Enemies, Queue Control & Combat Clarity Improvement

This update adds the new Cloud Mission enemy set, expanded combat queue controls, background effects for Advisor Missions, and a large number of combat readability improvements and fixes.

In this update8

Full notes

Full Blessed To Die update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes4 additions12 changes1 removal
  • Gameplay
  • UI and audio
  • Fixes
addedThis update adds the new Cloud Mission enemy set, expanded combat queue controls, background effects for Advisor Missions, and a large number of combat readability improvements and fixes.
addedNew Cloud Mission EnemiesAdded 12 new enemies to the Cloud Missions.
changedNew Cloud Mission EnemiesThese enemies are built around:
changedNew Cloud Mission EnemiesDodging
changedNew Cloud Mission EnemiesMobility
changedNew Cloud Mission EnemiesRepositioning

Blessed To Die changes

addedThis update adds the new Cloud Mission enemy set, expanded combat queue controls, background effects for Advisor Missions, and a large number of combat readability improvements and fixes.
addedAdded 12 new enemies to the Cloud Missions.
changedThese enemies are built around:
changedDodging
changedMobility

This update adds the new Cloud Mission enemy set, expanded combat queue controls, background effects for Advisor Missions, and a large number of combat readability improvements and fixes.

Big Changes

New Cloud Mission Enemies

Added 12 new enemies to the Cloud Missions.

These enemies are built around:

  • Dodging

  • Mobility

  • Repositioning

  • Disrupting player targeting and timing

The Cloud encounters are intended to feel faster, trickier, and less predictable than other mission regions.

Re-Order Queued Cards

You can now re-order and move queued cards before they resolve.

Since queued card order directly affects action resolution order, this gives players much more control over combat planning and combo setups.

This has been one of the most requested combat quality-of-life features so far, and it should open up a lot more tactical flexibility during battles.

Medium Changes

Tooltip Fixes

The disappearing tooltip issue should now finally be fixed.

There may still be a few edge cases where tooltip positioning appears slightly above or below where intended, but those remaining cases should be much smaller and easier to clean up going forward.

Advisor Mission Background Effects

Advisor Missions now include subtle animated background effects to help environments feel more alive and atmospheric.

Combat Log Improvements

The combat log can now be resized.

Additional combat log clarity improvements include:

  • Dodged attacks are now clearly identified

  • Mirror reflected attacks are now clearly identified

  • Actions affected by insanity are now properly explained

Other Changes

  • Scouted/Observed enemies affected by insanity now warn players that targets will be random

  • Fixed Future Sight not properly applying Observed

  • Updated facing direction for some enemy portraits

  • Ancestral Guidance playback text is now green instead of red

  • Removed developer/debug info accidentally visible in expanded item tooltips

  • Initiative Tracker expanded tooltips are now more user friendly and easier to read

Source

Steam News / 1 June 2026

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