Update history
Latest Biolum updates
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- Biolum
Weekly Update #10
This update is mainly about content for the last scene. It adds new fishes, a new cave layout and a new Rattail animation. Changes New Rattail animation New cave layout for final scene Boid simulation on fishes (next st…
Announcement3 changesGameplay - Biolum
Weekly Update #9
This update is mostly about discussing environment layout and timing. Creatures, bioluminescence and vegetation layers are disabled by default (can be reenabled by ingame menu and shortcuts). Because of the emptiness an…
Announcement10 changesGameplayPerformance - Biolum
Weekly Update #8
This update is mostly about timing and pacing. It adds all (generated) dialogue lines, adjusted for timing throughout the experience, as well as a couple of "events" along the player's including the Rattail Encounter, E…
Announcement4 changesGameplay - Biolum
Weekly Update #7
Changes Added Black Smoker Replaced Glimmung with a new version from Fauns Added voice dialog between Rachael and Eva (generated audio) adjusted HUD Spline fade-out adjusted marine snow adjust entrance animation (fitted…
Announcement6 changesGameplayUI/audio - Biolum
Weekly Update #6
Changes Added Intro scene Fauns Glimmung added with basic animation path Glimmung Environment Cave updated Two new types of swarm fish in Swarm Cave (removed previous Rattail swarm) Plant distribution changed to be less…
Announcement10 changesGameplayMaps - Biolum
Weekly Update #5
Changes in this build: Cave layout updated (Scene 3. Scene 5, Scene 12) Rattail Fish encounter at Scene 3 First iteration of scattered infected plants and props in Scene 5 Spline trail distance fade (preventing distance…
Announcement6 changesGameplayMaps - Biolum
Weekly Update #4
In this Update, we adjusted the locomotion scheme and HUD based on tester feedback and played with some new HUD elements. Additionally, there's a new end scene with updated Glimmung scenery. Full list of changes: Remove…
Announcement7 changesFixUI/audio - Biolum
Weekly Update #3
This update encompasses first versions of all four prototype levels. They can be selected from the Grip Menu. 2,3, and 4 are "waypoints" inside the large cave, 1 is a separate scene for now. Prototype Level 1 is include…
Announcement2 changesUI/audioMaps





