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Steam News16 January 20206y ago

Weekly Update #9

This update is mostly about discussing environment layout and timing. Creatures, bioluminescence and vegetation layers are disabled by default (can be reenabled by ingame menu and shortcuts).

Full notes

Full Biolum update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes5 additions4 changes1 removal
  • Gameplay
  • Performance
  • Balance
addedThis update is mostly about discussing environment layout and timing. Creatures, bioluminescence and vegetation layers are disabled by default (can be reenabled by ingame menu and shortcuts). Because of the emptiness and darkness (torchlight is disabled too) there is a temporarily global light added for better visibility.
addedIt adds also a fogcontroller based on splineposition to get a unique look for every place.
changedTemporary deactivated vegetation / creatures / biolumiscenes for performance reasons
addedAdded advanced fps (toggle with "F5")
removedSome light portals are removed
addedNew environment props at Glimmungs Den

This update is mostly about discussing environment layout and timing. Creatures, bioluminescence and vegetation layers are disabled by default (can be reenabled by ingame menu and shortcuts). Because of the emptiness and darkness (torchlight is disabled too) there is a temporarily global light added for better visibility.

It adds also a fogcontroller based on splineposition to get a unique look for every place.

Fixes

  • Fish swarm is affected by player forcefield again

  • Tunnels have vegetation now (if you toggle it)

  • Assets with correct assigned materials and lighting

  • Scanners are lot of slower now

  • Scanners are more quiet now

Changes

  • Temporary deactivated vegetation / creatures / biolumiscenes for performance reasons

  • You can toggle it with pressing "c", "v", "b" on the keyboard or via ingame VR menu (left grip)

  • Added advanced fps (toggle with "F5")

  • Torchlight is deactivated

  • Preanimated glimmung is replaced with freezed glimmung on a editable and scaleable path on Fauns v6

  • Fog is controlled via path

  • Entrance tunnel is less steep

  • Torchlight related dialogue is deactivated

  • There is temporary a brighter ambient light for better visibility of environments

  • The rail fades in and fade out when prompted in the screenplay, first a short tutorial rail, then the "final", longer rail

  • The rail fade off once we've arrived at the Glimmung Nest

  • Some light portals are removed

  • New environment props at Glimmungs Den

  • Scanners orb is no orb anymore and is send out directly from suit

  • Scanners have reduced speed and fade out

  • The scan effects closer to the player. It fade off from ~5m to ~80m

  • Player movement is bound on dialogue triggers

  • Movement speed is adjusted on spline now

  • Added Rattail v4 from Fauns

Known Issues

  • Black Smoker particles still have visibility issues

Source

Steam News / 16 January 2020

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