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Steam News13 December 20196y ago

Weekly Update #8

This update is mostly about timing and pacing. It adds all (generated) dialogue lines, adjusted for timing throughout the experience, as well as a couple of "events" along the player's including the Rattail Encounter, E

Full notes

Full Biolum update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes3 additions2 changes0 removals
  • Events
  • UI and audio
  • Gameplay
addedThis update is mostly about timing and pacing. It adds all (generated) dialogue lines, adjusted for timing throughout the experience, as well as a couple of "events" along the player's including the Rattail Encounter, Environment Scans and the Glimmung Encounter.
changedintro height should now be correct, no more need to jump for the play button
changedEnvironment brightness has been increased
addedSwarm Cave has been replaced with the new model from Abel
addedlots of new vegetation scattered across Glimmung's Den (Scene 12) in correct world scale

This update is mostly about timing and pacing. It adds all (generated) dialogue lines, adjusted for timing throughout the experience, as well as a couple of "events" along the player's including the Rattail Encounter, Environment Scans and the Glimmung Encounter.

Fixes

  • intro height should now be correct, no more need to jump for the play button

Changes

  • Environment brightness has been increased

  • Swarm Cave has been replaced with the new model from Abel

  • Glimmung's Den is now much brighter

  • Glimmung light has an animation/falloff towards the player to be both visible very far away and not blown out up close

  • Glimmung has been replaced with a newer Version from Fauns / Albyon with a quick rig from pfc to allow for arm and mouth motion

  • lots of new vegetation scattered across Glimmung's Den (Scene 12) in correct world scale

Known Issues

  • light portals still glitch sometimes and disappear abruptly

  • tunnels don't have vegetation

  • some materials in the Swarm Cave (Scene 7) have incorrect lighting / shaders

  • scanner is still too fast

Source

Steam News / 13 December 2019

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