Full notes
Full Biolum update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Events
- UI and audio
- Gameplay
This update is mostly about timing and pacing. It adds all (generated) dialogue lines, adjusted for timing throughout the experience, as well as a couple of "events" along the player's including the Rattail Encounter, Environment Scans and the Glimmung Encounter.
Fixes
intro height should now be correct, no more need to jump for the play button
Changes
Environment brightness has been increased
Swarm Cave has been replaced with the new model from Abel
Glimmung's Den is now much brighter
Glimmung light has an animation/falloff towards the player to be both visible very far away and not blown out up close
Glimmung has been replaced with a newer Version from Fauns / Albyon with a quick rig from pfc to allow for arm and mouth motion
lots of new vegetation scattered across Glimmung's Den (Scene 12) in correct world scale
Known Issues
light portals still glitch sometimes and disappear abruptly
tunnels don't have vegetation
some materials in the Swarm Cave (Scene 7) have incorrect lighting / shaders
scanner is still too fast
Source
Changelog.gg summarizes and formats this update. How we read updates.
