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Steam News9 November 20196y ago

Weekly Update #3

This update encompasses first versions of all four prototype levels. They can be selected from the Grip Menu. 2,3, and 4 are "waypoints" inside the large cave, 1 is a separate scene for now.

Full notes

Full Biolum update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions2 changes0 removals
  • Gameplay
  • UI and audio
addedThis update encompasses first versions of all four prototype levels . They can be selected from the Grip Menu. 2,3, and 4 are "waypoints" inside the large cave, 1 is a separate scene for now.
changedPrototype Level 1 is included as a separate scene (use the grip button to open the menu and select the leftmost option - Level 1/Rattail Fish - to load the level 1 scene).
changedFor Prototype level 2 we have iterations on the HUD and warnings graphics, spline path, helmet behaviour and interior as well as a first versions of environment scanning.
addedHUD sketches and prototypes (3D map, scanning effect which can be used with the right trigger , collision and danger warnings in the HUD, Helmet LED Directing).

Biolum changes

addedThis update encompasses first versions of all four prototype levels . They can be selected from the Grip Menu. 2,3, and 4 are "waypoints" inside the large cave, 1 is a separate scene for now.
changedPrototype Level 1 is included as a separate scene (use the grip button to open the menu and select the leftmost option - Level 1/Rattail Fish - to load the level 1 scene).
changedFor Prototype level 2 we have iterations on the HUD and warnings graphics, spline path, helmet behaviour and interior as well as a first versions of environment scanning.
addedHUD sketches and prototypes (3D map, scanning effect which can be used with the right trigger , collision and danger warnings in the HUD, Helmet LED Directing).

This update encompasses first versions of all four prototype levels. They can be selected from the Grip Menu. 2,3, and 4 are "waypoints" inside the large cave, 1 is a separate scene for now.

Prototype Level 1 is included as a separate scene (use the grip button to open the menu and select the leftmost option - Level 1/Rattail Fish - to load the level 1 scene).

For Prototype level 2 we have iterations on the HUD and warnings graphics, spline path, helmet behaviour and interior as well as a first versions of environment scanning.

For Prototype level 3 we have the ability to swim through all the caves using the Soft Rail technique.

For Prototype level 4 we have a procedurally animated close-encounter of our huge creature.

First design of the helmet model (including interior).

HUD sketches and prototypes (3D map, scanning effect which can be used with the right trigger, collision and danger warnings in the HUD, Helmet LED Directing).

Source

Steam News / 9 November 2019

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