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Steam News16 November 20196y ago

Weekly Update #4

In this Update, we adjusted the locomotion scheme and HUD based on tester feedback and played with some new HUD elements. Additionally, there's a new end scene with updated Glimmung scenery.

Full notes

Full Biolum update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix5 additions1 change1 removal
  • UI and audio
  • Gameplay
  • Fixes
  • Performance
addedIn this Update, we adjusted the locomotion scheme and HUD based on tester feedback and played with some new HUD elements. Additionally, there's a new end scene with updated Glimmung scenery.
removedRemoved / reduced VR space rotation
addedAdded helmet LEDs animation
changedSpline path travel speed tweaked (variations for testing in different caves)
fixedFixed helmet rotation toggle in grip menu
addedAdded end scene

In this Update, we adjusted the locomotion scheme and HUD based on tester feedback and played with some new HUD elements. Additionally, there's a new end scene with updated Glimmung scenery.

Full list of changes:

  • Removed / reduced VR space rotation

  • Added helmet LEDs animation

  • First version of Rat-Tail tracking overlay

  • Spline path travel speed tweaked (variations for testing in different caves)

  • Distance to spline tweakeable

  • Fixed helmet rotation toggle in grip menu

  • Added end scene

  • Hologram shader added

  • Secondary scanner effect added

Source

Steam News / 16 November 2019

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