Full notes
Full Biolum update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Fixes
- Performance
In this Update, we adjusted the locomotion scheme and HUD based on tester feedback and played with some new HUD elements. Additionally, there's a new end scene with updated Glimmung scenery.
Full list of changes:
Removed / reduced VR space rotation
Added helmet LEDs animation
First version of Rat-Tail tracking overlay
Spline path travel speed tweaked (variations for testing in different caves)
Distance to spline tweakeable
Fixed helmet rotation toggle in grip menu
Added end scene
Hologram shader added
Secondary scanner effect added
Source
Changelog.gg summarizes and formats this update. How we read updates.
