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Steam News23 November 20196y ago

Weekly Update #5

Changes in this build: Cave layout updated (Scene 3. Scene 5, Scene 12) Rattail Fish encounter at Scene 3 First iteration of scattered infected plants and props in Scene 5 Spline trail distance fade (preventing distance

Full notes

Full Biolum update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions6 changes1 removal
  • Gameplay
  • Performance
  • UI and audio
  • Balance
changedCave layout updated (Scene 3. Scene 5, Scene 12)
changedSpline trail distance fade (preventing distance flicker and going through head/camera)
removedVarious HUD changes (placeholder removed, smaller map, dot grid barely visible, removed tracking)
changedHelmet LEDs improved
changedMarine snow particles increased size overall
changedIncreased movement speed in certain areas (Scene 3 and Scene 5)

Changes in this build:

  • Cave layout updated (Scene 3. Scene 5, Scene 12)

  • Rattail Fish encounter at Scene 3

  • First iteration of scattered infected plants and props in Scene 5

  • Spline trail distance fade (preventing distance flicker and going through head/camera)

  • Various HUD changes (placeholder removed, smaller map, dot grid barely visible, removed tracking)

  • Helmet LEDs improved

  • Marine snow particles increased size overall

  • Increased movement speed in certain areas (Scene 3 and Scene 5)

  • General performance improvements

Source

Steam News / 23 November 2019

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