Full notes
Full Biolum update
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What changed
- Gameplay
- UI and audio
- Performance
Biolum changes
Changes
Added Intro scene
Fauns Glimmung added with basic animation path
Glimmung Environment Cave updated
Two new types of swarm fish in Swarm Cave (removed previous Rattail swarm)
Plant distribution changed to be less uniform
Spline distance fade-out adjusted (fades out further away)
Adjusted marine snow size and count
Adjusted tube worm thickness/size and added base emission
Darker lighting for Glimmung encounter
HUD map smaller
Helmet rotation locked by default
Cave entrance path is less vertical
New bioluminescent shader for everything to have synchronous bioluminescent glow between rocks, plants, fish. Very WIP - currently does not look very organic
Known Issues
Light Portals sometimes disappear with a popping effect instead of smoothly fading out
Bioluminescent Noise Function looks like spotlights in some areas
Source
Changelog.gg summarizes and formats this update. How we read updates.
