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Steam News30 November 20196y ago

Weekly Update #6

Changes Added Intro scene Fauns Glimmung added with basic animation path Glimmung Environment Cave updated Two new types of swarm fish in Swarm Cave (removed previous Rattail swarm) Plant distribution changed to be less

Full notes

Full Biolum update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes4 additions6 changes0 removals
  • Gameplay
  • UI and audio
  • Performance
addedAdded Intro scene
addedFauns Glimmung added with basic animation path
changedGlimmung Environment Cave updated
addedTwo new types of swarm fish in Swarm Cave (removed previous Rattail swarm)
changedPlant distribution changed to be less uniform
changedSpline distance fade-out adjusted (fades out further away)

Biolum changes

addedAdded Intro scene
addedFauns Glimmung added with basic animation path
changedGlimmung Environment Cave updated
addedTwo new types of swarm fish in Swarm Cave (removed previous Rattail swarm)
changedPlant distribution changed to be less uniform

Changes

  1. Added Intro scene

  2. Fauns Glimmung added with basic animation path

  3. Glimmung Environment Cave updated

  4. Two new types of swarm fish in Swarm Cave (removed previous Rattail swarm)

  5. Plant distribution changed to be less uniform

  6. Spline distance fade-out adjusted (fades out further away)

  7. Adjusted marine snow size and count

  8. Adjusted tube worm thickness/size and added base emission

  9. Darker lighting for Glimmung encounter

  10. HUD map smaller

  11. Helmet rotation locked by default

  12. Cave entrance path is less vertical

  13. New bioluminescent shader for everything to have synchronous bioluminescent glow between rocks, plants, fish. Very WIP - currently does not look very organic

Known Issues

  • Light Portals sometimes disappear with a popping effect instead of smoothly fading out

  • Bioluminescent Noise Function looks like spotlights in some areas

Source

Steam News / 30 November 2019

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