Update history
Latest Alpha and Iota updates
Search patches, hotfixes, and dev posts. Load more to keep browsing the timeline.
Browse updates
Published changes
Search updates. Filter by source or date. Open any row for the full patch notes, or load more to continue the timeline.
- Alpha and Iota
Update Notes for 6-20-26
Changes: New TQE level. It is a bit sparse at the moment, with more puzzles to be added later. Subtle visual redesign for fixed hosts. The new recoil and scale changes can be toggled off in the preferences menu. Ejectio…
Announcement3 changesFixGameplay - Alpha and Iota
Update Notes for 1-29-26
Changes: Added option to lock ejection controls to 8 directions. This allows the game to be played with a keyboard only, and is otherwise not recommended. Fixed typo in profile Log for Den. Fixed bug causing solid track…
Announcement4 changesFixGameplay - Alpha and Iota
Update Notes for 1-2-26
Changes: Added new file-management system, allowing for up to 8 regular files as well as 4 special challenge files. Updated title screen menu. Increased weight of font to improve readability. Added new ID mechanic. Coll…
Event16 changesFixGameplay - Alpha and Iota
Update Notes for 12-21-25
Changes: Redesigned Core home modules to represent player progress Added representation of player progress in upper left of pause menu Redesigned target trials. Instead of needing to break every target, you now need to…
Announcement2 changesFixGameplay - Alpha and Iota
Update Notes for 12-5-25
Changes: Redesigned process for unlocking new hosts to be visually more interesting and (hopefully) a bit easier to understand. Redesigned small parts of several levels to account for the new host unlock system Fixed bu…
Announcement3 changesFixGameplay - Alpha and Iota
Update Notes for 11-29-25
Visual Updates: Track host sprites redesigned, new sound effect added Slide host sprites redesigned, new sound effect added Blue track tiles adjusted to fit better with new host sprites White tiles redesigned Background…
Announcement12 changesFixUI/audio - Alpha and Iota
Update Notes for 11-8-25
Changes: Changed several backgrounds to improve visual clarity Added two new backgrounds. Adjusted instrumentation for music in Subsystems Iota and Epsilon. Music and effect volumes now default to 0.5 when opening the g…
Announcement4 changesGameplayUI/audio - Alpha and Iota
Update Notes for 11-6-25
Changes: Fixed issue where players could sometimes warp out of the access port before clearing all conduits Fixed minor rail tiling issue in Iota's subsystem
Announcement2 changesFix - Alpha and Iota
Update Notes for 10-12-25
Changes: Fixed issue where one barrier failed to appear in the dual Link. Numerous quality of life changes for dual levels. Fixed bug which caused security cores to sometimes become stuck after ejecting into an inhibiti…
Security3 changesFix - Alpha and Iota
Update Notes for 9-21-2025
New Content: Added 8 new highly technical bonus levels. Every Jungnode (with one exception which I'm saving for a later update) now unlocks a gameplay or utility feature. Bug Fixes: Fixed issue where jumper hosts someti…
Announcement4 changesFixGameplay - Alpha and Iota
Update Notes for 4-19-25
Changes: Redesigned end of tutorial for jumper hosts in order to smooth out difficulty curve Rearranged entrance to the advanced ejection mechanics tutorial so that text is displayed properly
Announcement - Alpha and Iota
Update Notes for 3-23-25
New Content: Added 8 new TQE questions. They can be found at the ends of parts 1, 2, 4, and 6. Added new Advanced Ejection Mechanics tutorial teaching about ejection momentum, momentum boosts, and increased ejection inh…
Announcement5 changesGameplay - Alpha and Iota
Update Notes for 3-17-25
New Content: Added new question to TQE Part 7. A new TQE Part 8 is in the works, but one question fit Part 7 better so I'm releasing it now! Changes: Added conduits to the Jungnode levels so that you can save your progr…
Announcement7 changesFixGameplay - Alpha and Iota
Update Notes for 3-13-25
New Features: Made menu and popup textboxes partially transparent. Menu/popup transparency can be adjusted in the pause menu. Bug Fixes: Fixed bug that sometimes caused crashes when using jumper and slide hosts for keyb…
Announcement4 changesFixGameplay - Alpha and Iota
Update Notes for 3-12-25
New Features: Added haptic feedback (vibration) for gamepads. Vibration can be toggled off in the pause menu. Added "Preferences" tab in the pause menu. More options will be added to this tab later. Added chromatic aber…
Announcement9 changesFixGameplay - Alpha and Iota
Update Notes for 3-11-25 (Part 2)
Changes: Fixed issue where resetting a level while a Core was reactivating and then leaving the level before the data stream reached the end Gate caused further progress to become impossible. Fixed issue where an active…
Announcement2 changesFix

