Full notes
Full Alpha and Iota update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Server
Visual Updates:
Track host sprites redesigned, new sound effect added
Slide host sprites redesigned, new sound effect added
Blue track tiles adjusted to fit better with new host sprites
White tiles redesigned
Backgrounds updated for several levels
Added "Fewer Particles" option in the Video menu. This reduces the frequency of most particle effects by about half.
Adjusted frequency of several particle effects.
Gameplay Changes:
Blue track hosts now travel faster when ejection boosted.
Expanded Control Room Channel level to introduce boost tunneling earlier, without time pressure
Made some small changes to the Network Hub to make the intended path clearer.
Other Changes:
Changed color of inhibit regions from yellow to orange.
Fixed bug that caused the sound effect when multiple boost modules are destroyed simultaneously to be louder than intended.
"Missed Corrupted Conduit" messages no longer appear while dialogue is hidden.
The "hide dialogue" preference now persists when returning to the main menu.
Checkpoint activation sound effect now respects volume settings
Source
Changelog.gg summarizes and formats this update. How we read updates.
