Full notes
Full Alpha and Iota update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Events
- Gameplay
- UI and audio
- Compatibility
- Performance
- Fixes
Alpha and Iota changes
Changes:
Added new file-management system, allowing for up to 8 regular files as well as 4 special challenge files.
Updated title screen menu.
Increased weight of font to improve readability.
Added new ID mechanic. Collect profile information (with flavor text) throughout the game-world to change your in-game profile.
Added speed-run modes (implemented as challenge files). To unlock these, complete the game and then complete a time-trial for any area.
Modestly expanded the secret area where a particular secret setting is unlocked, and added a challenge profile which locks the player to that secret setting.
Cores now make a small sound when they return to the player.
Removed several unnecessary "Missed corrupted conduit" warnings in subsystems Alpha and Beta.
Alternate ejection modes now must be unlocked in a specific profile to be used. That is, unlocking an alternate ejection mode in one profile no longer unlocks it in all profiles.
Bug Fixes:
Fixed bug which caused the game to crash if you left Alpha's subsystem at a very specific moment during dialogue.
Fixed bug causing Cores to sometimes return to the player too soon during dialogue.
Fixed bug which caused certain text items to have low opacity.
Fixed several tiling errors.
Fixed bug where changes to input type (controller/KBM) would sometimes fail to update tutorial text.
Fixed memory leak caused by exiting to the main menu repeatedly.
Fixed bug allowing time and target trials to be initiated without a level reset.
Source
Changelog.gg summarizes and formats this update. How we read updates.
