Full notes
Full Alpha and Iota update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Performance
- Fixes
New Features:
Added haptic feedback (vibration) for gamepads. Vibration can be toggled off in the pause menu.
Added "Preferences" tab in the pause menu. More options will be added to this tab later.
Added chromatic aberration effect on death. This new effect can be toggled off in the pause menu.
Added sound effect for when a slide host initiates a new slide.
Bug Fixes:
Fixed bug where closing the pause menu while simultaneously holding left on an audio slider could cause the game to crash.
Fixed bug where listener orientation and position were sometimes behaving in unintended ways, causing certain sound effects to be either louder than intended, or audible from further away than intended.
Fixed several tiling errors.
Changes:
Redesigned the final gambit in Delta's subsystem in order to smooth out difficulty curve.
Delta's messengers can now disarm active ports.
Changed TQE1C to make it mechanically easier.
Source
Changelog.gg summarizes and formats this update. How we read updates.
