Full notes
Full Alpha and Iota update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Performance
Alpha and Iota changes
New Content:
Added 8 new TQE questions. They can be found at the ends of parts 1, 2, 4, and 6.
Added new Advanced Ejection Mechanics tutorial teaching about ejection momentum, momentum boosts, and increased ejection inheritance. These mechanics have always been in the game, but previously were not explained anywhere. The tutorial can be accessed from the Link between Gamma's subsystem and Delta's subsystem after completing the main story.
Added new "Disregard Timers" assist feature which freezes all timers.
Changes:
The menu options on the title screen now loop.
You can now exit the pause menu by pressing the back button (Default: B on an Xbox controller or Backspace on a keyboard).
Increased momentum boost effect for track hosts.
Minor optimization of bloom effect during warp transitions. I will do further optimization when I have the time.
Source
Changelog.gg summarizes and formats this update. How we read updates.
