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Steam News4 November 20223y ago

Update 0.1.10

Additions The title screen has access to game settings Minor vfx/sfx additions Adjustments Hold the magic button to delay casting Shields cost stamina to use and take up to a few seconds to reach full effectiveness Cert

In this update3

Full notes

Full A Violent Revelry update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes0 additions10 changes7 removals
  • UI and audio
  • Gameplay
  • Balance
  • Fixes
changedAdditionsMinor vfx/sfx additions
changedAdjustmentsHold the magic button to delay casting
changedAdjustmentsShields cost stamina to use and take up to a few seconds to reach full effectiveness
removedAdjustmentsCertain landmarks, such as castles or rare goods, will no longer respawn
changedAdjustmentsAI may dodge forward if their opponent's weapon is particularly long
changedAdjustmentsDamage text now aggregates above live entities

A Violent Revelry changes

changedMinor vfx/sfx additions
changedHold the magic button to delay casting
changedShields cost stamina to use and take up to a few seconds to reach full effectiveness
removedCertain landmarks, such as castles or rare goods, will no longer respawn
changedAI may dodge forward if their opponent's weapon is particularly long

Additions

  • The title screen has access to game settings

  • Minor vfx/sfx additions

Adjustments

  • Hold the magic button to delay casting

  • Shields cost stamina to use and take up to a few seconds to reach full effectiveness

  • Certain landmarks, such as castles or rare goods, will no longer respawn

  • Birds will be cool if you're cool

  • AI may dodge forward if their opponent's weapon is particularly long

  • Target dummies wear hats now

  • Damage text now aggregates above live entities

  • Notes are confined by their center instead of their edges

  • STR modifies the power of an attack at the same rate it modifies damage, was previously double

  • STR is less necessary for swing speed and more necessary for momentum-based damage

  • Different lost civilizations will no longer have identical symbols

  • Autosaves will no longer occur right after loading in

  • Large pressure plates will indicate when more weight is required

  • The armor inspector window will display the armor's material

  • The equipment window also shows total weight

  • Adjustments to the Strong vs/Weak vs of some weapon parts to target certain armors

  • More stars fit in the window below player attributes

  • Space can be navigated by mousing at the screen's edge

  • Minor adjustments to some spells

  • Minor adjustments to some stars

Bugfixes

  • Fixed a bug causing certain transitions to short-circuit before completing

  • Enemy armies will no longer congregate in the starting area's southeast walls

  • The base crit damage mod for many entities (including the player) is no longer abnormally high

  • Armor can no longer be crit

  • Strong vs and Weak vs now act independently on each object hit

  • Fixed a bug that could cause weapon enchantments to deal no damage

  • Certain one-sided weapons will be held facing down (instead of up) while at leisure

  • The Tile Master boss no longer creates tiles when dead

Source

Steam News / 4 November 2022

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